clicking a emptey part of space randomly crashes celestia
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Topic authortrappistplanets
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clicking a emptey part of space randomly crashes celestia
when i click on a random aria of space with no objects there my celestia randomly crashes
can someone help me fix this issue
can someone help me fix this issue
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
- SevenSpheres
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This happened to me once; I was able to fix it by removing a test dsc file where I was trying to define a globular cluster using a CustomTemplate. So...make sure you don't have any globulars defined using CustomTemplates, I guess?
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
- John Van Vliet
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- gironde
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see this post :
viewtopic.php?f=3&t=17621
in 2017, we already discuss this bug. The reason has not really been found, but I no longer have the problem. At the time I had disabled the .dsc addons one by one to determine which was the cause. Not found ! Since then the problem has disappeared but I have manipulated my addons a lot. (see cel, celx which are started by default with LUT, Milky Way, Large_Scale_Universe, ...)
Added after 5 minutes 42 seconds:
see also the log file by command [~] [return] and study each error indicated
viewtopic.php?f=3&t=17621
in 2017, we already discuss this bug. The reason has not really been found, but I no longer have the problem. At the time I had disabled the .dsc addons one by one to determine which was the cause. Not found ! Since then the problem has disappeared but I have manipulated my addons a lot. (see cel, celx which are started by default with LUT, Milky Way, Large_Scale_Universe, ...)
Added after 5 minutes 42 seconds:
see also the log file by command [~] [return] and study each error indicated
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Topic authortrappistplanets
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i did see some glitched DSC objects but idk what they were from because i never seen them beforegironde wrote:in 2017, we already discuss this bug. The reason has not really been found, but I no longer have the problem. At the time I had disabled the .dsc addons one by one to determine which was the cause. Not found ! Since then the problem has disappeared but I have manipulated my addons a lot. (see cel, celx which are started by default with LUT, Milky Way, Large_Scale_Universe, ...)
so i turned off galaxies witch hid those objects
but the random crashing from clicking in random space still continued
so idk what the heck is going on
and i have tons of addons in my extras folder
so how do i click off a object without having to click in a random part of space witch causes my random crashes...?
Added after 28 minutes 15 seconds:
my windows is 32 bitjohn71 wrote:I experienced the same bug several times, with every version of Celestia from 1.6.1 upwards, under Windows 10 64 bit.
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
- SevenSpheres
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trappistplanets wrote:i did see some glitched DSC objects but idk what they were from because i never seen them before
so i turned off galaxies witch hid those objects
but the random crashing from clicking in random space still continued
so idk what the heck is going on
and i have tons of addons in my extras folder
Try removing all dsc addons from your extras folder, then adding them back one by one to see which one causes the crash.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
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Topic authortrappistplanets
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what is the eazyest way to find the trouble making addonjohn71 wrote:I think it is some kind of add-on bug, but it is very hard to find out which one is the culprit.
i have 100+ addons
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
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Topic authortrappistplanets
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um... tat is going to take for everjohn71 wrote:You have to add one add-on at a time and try to crash Celestia. Start with an empty extras folder.
trappistplanets wrote:i have 100+ addons
There is a limit to how far we can travel into the stars.
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
Owner of "The Grand Voyage" addon series
Collaborating with Dangerous_safety for the still developing Cer system
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well, you can do a binary search, put half of the all the add-ons, and find which half has the add-on that triggers it. and divide this half into halves until you find the single add-on that is problematic. it will take about around 7 x 2 = 14 times...trappistplanets wrote:tat is going to take for ever
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- gironde
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half of 100 addons = 2x50, try only 1 half, if Celestia bug, the bug is in the half tested otherwise do the other. Then make 2 halves with the one that bug and continue in the same way until the end
1x100 (1x) then 2x50 (2 x max) then 2x25 (2 x max) then 2x12 (2 x max) then 2x6 (2 x max) then 2x3 (2 x max) then 2x2 (2 x max) then 2x1 (2 x max) = 14 tests maximum.
1x100 (1x) then 2x50 (2 x max) then 2x25 (2 x max) then 2x12 (2 x max) then 2x6 (2 x max) then 2x3 (2 x max) then 2x2 (2 x max) then 2x1 (2 x max) = 14 tests maximum.
gironde wrote:half of 100 addons = 2x50, try only 1 half, if Celestia bug, the bug is in the half tested otherwise do the other. Then make 2 halves with the one that bug and continue in the same way until the end
1x100 (1x) then 2x50 (2 x max) then 2x25 (2 x max) then 2x12 (2 x max) then 2x6 (2 x max) then 2x3 (2 x max) then 2x2 (2 x max) then 2x1 (2 x max) = 14 tests maximum.
Well OK, but what if there are a lot of add-ons generating the crash?
- gironde
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Well OK, but what if there are a lot of add-ons generating the crash?
In this case, we must flush them out
As I can not remember what would have unblocked the problem with me, you should try without Lut5 to see what it gives
Added after 2 minutes 32 seconds:
trappistplanets did not say which system it works with: windows, celestia, LET or LUT5 or something else
- PlutonianEmpire
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I do know Trappist's computer enviroment, since we know each other very well.
He uses a Windows 7 PC with Celestia 1.6.x, and he doesnt use Lua Tools.
He uses a Windows 7 PC with Celestia 1.6.x, and he doesnt use Lua Tools.
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- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
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- An galaxy generator
- gironde
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see also the log file by command [~] [return] and study each error indicated
This will allow you to see the loads performed at startup.
Before starting Celestia, check the number of lines expected for the log file. This parameter is at the end of celestia.cfg (LogSize 1000 or more, I personally have 20000).
If you can't find this error, you might find one or more.
Also check your celestia.cfg file
This will allow you to see the loads performed at startup.
Before starting Celestia, check the number of lines expected for the log file. This parameter is at the end of celestia.cfg (LogSize 1000 or more, I personally have 20000).
If you can't find this error, you might find one or more.
Also check your celestia.cfg file