Celestia 1.7.0 Development Thread
Same thing at home !
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
-
Topic authoronetwothree
- Site Admin
- Posts: 706
- Joined: 22.09.2018
- With us: 6 years 1 month
-
- Developer
- Posts: 274
- Joined: 29.01.2009
- Age: 29
- With us: 15 years 9 months
- Location: Suzhou, China
LukeCEL wrote:This fixes the crash, but now something strange has happened to all of the text and the galaxies.
Like onetwothree said, shaders are missing, copy those from the .zip/Celestia.app/Contents/Resources/CelestiaResources/shaders to the shaders folder where it read data from (in your case your 1.6.1 installation).
None change !Markerz wrote:Like onetwothree said, shaders are missing, copy those from the .zip/Celestia.app/Contents/Resources/CelestiaResources/shaders to the shaders folder where it read data from (in your case your 1.6.1 installation).
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
ok, good luck to read this ?Markerz wrote:hmmm, can you provide console output (press ~) and maybe launch from Terminal (or show package contents - Contents - macOS - Double click on Celestia) and see if there is any log output?jujuapapa wrote:None change !
Perhaps with the file 'shaders.log'
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
-
Topic authoronetwothree
- Site Admin
- Posts: 706
- Joined: 22.09.2018
- With us: 6 years 1 month
Subdirectory shaders contains 1.7 files + 1.6.2 files...onetwothree wrote:show what do you have in shaders subfolder
used with celestia-5772-txf-x64-RaDecDist.exe but ok with celestia-txf-x64.exe (from 12/15/2019)
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
Thanks Markerz and onetwothree,
I added galaxy_frag.glsl, galaxy_vert.glsl, text_frag.glsl, and text_vert.glsl to my 1.6.1 installation. I also added star_frag.glsl and star_vert.glsl since the stars weren't showing. That seems to have fixed most of the red rectangles.
When start.cel runs, there's this giant red triangle that opens up when it selects the Sun or the Earth. So I'm probably missing some other shaders.
I added galaxy_frag.glsl, galaxy_vert.glsl, text_frag.glsl, and text_vert.glsl to my 1.6.1 installation. I also added star_frag.glsl and star_vert.glsl since the stars weren't showing. That seems to have fixed most of the red rectangles.
When start.cel runs, there's this giant red triangle that opens up when it selects the Sun or the Earth. So I'm probably missing some other shaders.
-
Topic authoronetwothree
- Site Admin
- Posts: 706
- Joined: 22.09.2018
- With us: 6 years 1 month
-
- Developer
- Posts: 274
- Joined: 29.01.2009
- Age: 29
- With us: 15 years 9 months
- Location: Suzhou, China
it actually makes me feel that the shaders should be read from a specific place (not to be influenced by environment variables), or just hardcoded in a way in CPP code, since we don't actually read shaders other than the ones we have
Added after 2 minutes 40 seconds:
Good to hear that, this is a total rewrite of UI on macOS. and hopefully would also be the foundation for future releases for macOS
Added after 2 minutes 40 seconds:
LukeCEL wrote:Also, zooming in and out using Markerz's build is much faster, just like 1.6.1
Good to hear that, this is a total rewrite of UI on macOS. and hopefully would also be the foundation for future releases for macOS
@123: Great, it's OK, TY.
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
Markerz wrote:Good to hear that, this is a total rewrite of UI on macOS. and hopefully would also be the foundation for future releases for macOS
That's great to hear! How was it compiled? I thought you could only compile the QT version on macOS.
Added after 1 hour 22 minutes:
onetwothree, is the CelestiaContent repo finalized? I just tried compiling 1.7.0 and I noticed that it did not install data, extras, models, etc.
- SevenSpheres
- Moderator
- Posts: 826
- Joined: 08.10.2019
- With us: 5 years 1 month
LukeCEL wrote:I just tried compiling 1.7.0 and I noticed that it did not install data, extras, models, etc.
That would not be good... (but not really surprising either...)
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
-
Topic authoronetwothree
- Site Admin
- Posts: 706
- Joined: 22.09.2018
- With us: 6 years 1 month
Update your git submodules:
and when you run cmake to configure a build, pass an additional option to it:
Code: Select all
git submodule update --init
and when you run cmake to configure a build, pass an additional option to it:
Code: Select all
cmake ... -DENABLE_DATA=ON ...
- SevenSpheres
- Moderator
- Posts: 826
- Joined: 08.10.2019
- With us: 5 years 1 month
Some time ago support for Y-class brown dwarfs was added to Celestia. I've now made a pull request that adds the remaining missing spectral class: WO. As a bonus, here is an stc file with all 9 known WO stars. (Not a typo, they're very rare!) I've also added that link to the first post of my addon thread. The addon will still work in versions of Celestia without support for WO stars, but the stars will be displayed as spectral type WC.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED