Clicking certain stars or deep space objects causes 1.7.0 to crash

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Clicking certain stars or deep space objects causes 1.7.0 to crash

Post #1by PlutonianEmpire » 23.01.2020, 04:57

https://i.imgur.com/Ra10KFq.png
https://i.imgur.com/WTXbX8Y.png

Additionally, Celestia does not recognize my Intel HD 4400's OpenGL abilities:

https://i.imgur.com/dzA3lkY.png

Here's my shaders.log, if it helps.

shaders.log
(11.43 KiB) Downloaded 364 times


Finally, hotlinking images should be allowed, tbh. :pray:

https://i.imgur.com/DpgUjCr.png
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Post #2by Lafuente_Astronomy » 23.01.2020, 05:32

Looks like this is something that should be given to onetwothree and Markerz either here or in the GitHub site. If you want, I can present it as an issue there on your behalf, since I have an account.
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Post #3by PlutonianEmpire » 23.01.2020, 09:50

Ja please do :)
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Post #4by Lafuente_Astronomy » 23.01.2020, 10:37

PlutonianEmpire wrote:Ja please do

Done!: https://github.com/CelestiaProject/Celestia/issues/592
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Post #5by PlutonianEmpire » 23.01.2020, 12:32

Thank you!
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Post #6by Lafuente_Astronomy » 23.01.2020, 15:18

PlutonianEmpire wrote:Thank you!

You're very much welcome!
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Post #7by onetwothree » 23.01.2020, 17:23

PlutonianEmpire wrote:Clicking certain stars or deep space objects causes 1.7.0 to crash

Could you narrow "certain stars or deep space objects"? What object to click to reproduce?

PlutonianEmpire wrote:Additionally, Celestia does not recognize my Intel HD 4400's OpenGL abilities:

Try to update your graphic drivers. Celestia simply shows here what driver returns.

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Post #8by Gurren Lagann » 23.01.2020, 17:48

His example showed HIP 60561, so try that one.
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Post #9by onetwothree » 23.01.2020, 19:38

This star is not in default stars.dat. Where it's taken from?

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Post #10by SevenSpheres » 23.01.2020, 22:10

I'm unable to reproduce this bug.

PlutonianEmpire wrote:Finally, hotlinking images should be allowed, tbh.

Yeah, I think only Alexell can change these things, and he's very rarely active.

onetwothree wrote:This star is not in default stars.dat. Where it's taken from?

It is in the default stars.dat that's included with both Celestia 1.6.x and full 1.7.0 builds.
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Post #11by PlutonianEmpire » 20.04.2020, 03:43

onetwothree wrote:
PlutonianEmpire wrote:Clicking certain stars or deep space objects causes 1.7.0 to crash

Could you narrow "certain stars or deep space objects"? What object to click to reproduce?

PlutonianEmpire wrote:Additionally, Celestia does not recognize my Intel HD 4400's OpenGL abilities:

Try to update your graphic drivers. Celestia simply shows here what driver returns.
My graphics drivers can not be updated. Intel stopped making drivers for my card in 2016 or so.
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Post #12by pirogronian » 21.04.2020, 11:38

PlutonianEmpire wrote:My graphics drivers can not be updated. Intel stopped making drivers for my card in 2016 or so.

I have similar problem with nVidia 340xx legacy driver. I have to set on LEGACY_OPENGL_LIBS cmake variable.
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Post #13by Markerz » 21.04.2020, 14:02


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Post #14by onetwothree » 21.04.2020, 14:48

Galaxy form was not loaded successfully?

Code: Select all

    Vector3d ellipsoidAxes(getRadius()*(form->scale.x() + RADIUS_CORRECTION),


But other reports are about stars.

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Post #15by trappistplanets » 14.06.2020, 20:50

i got that same problem today in my celestia 1.6.1
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