Red planet around double star - help !

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jujuapapa
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Red planet around double star - help !

Post #1by jujuapapa » 17.08.2019, 06:38

Hi,

I created two planetary systems around a double star system.

Around first star (at left on picture and secondary in priority) all is OK.
20190817 PB Planet3_System2.jpg


But around second star (at left on picture and primary in priority) the texture of the planet is red !
20190817 PB Planet3_System1.jpg

Do you know why ?

Is it a bug of celestia ?

The double star is zeta reticuli system.

Thanks in advance.
Soft: Celestia 1.6.2
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pirogronian
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Post #2by pirogronian » 17.08.2019, 09:41

The double star is zeta reticuli system.
Grey aliens - I knew it! :biggrin:

Seriously - please post your data files.
Still formally developer, but too tired to develop. I feel sad, but Celestia is going forward despite it.
Btw, the universe is ruled by electricity.

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selden
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Post #3by selden » 17.08.2019, 15:08

Celestia draws planets with a red coloration if "too many" shader scripts are involved. This can happen, for example, if a planet is defined to be orbiting a multi-star system so that multiple shadows have to be drawn on the planet's surface. One workaround is to disable some of the options in the Render / View Options menu, perhaps "Ring Shadows" and/or "Cloud Shadows".
Selden

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Post #4by jujuapapa » 18.08.2019, 08:05

Hi,

TY Selden for this explanation.

I cancelled the option "lights night' and the texture appeared... but a new problem also ! :eek:
20190818 PB Planet3_System1.jpg

All the planet is in darkness at 360°...
All cancelled anothers options are without effect. :cry:

I have anothers planetary systems around anothers double star systems (e.g. 61 cyg, ...) and it's the first time that I detect this bug... :fie:
No update nextly for celestia 1.6.1 ?
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b

I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !

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Post #5by selden » 20.08.2019, 13:38

As pirogronian suggested, please post your STC and SSC files. A Zip of your Zeta Reticuli folder probably would be best, including your texture files. With that information, someone might be able help improve what you're seeing.

People are working on Celestia v1.7, but it has its own problems.
Selden

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Post #6by jujuapapa » 25.08.2019, 06:22

Hi,

You'll find in joined zipped file the zetaret system.

TY in advance for your return.

zetaret.zip
(1.69 MiB) Downloaded 190 times


Nice day. :wink:
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b

I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !

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Post #7by onetwothree » 25.08.2019, 15:02

so far with the provided data i'm unable to reproduce the issue both with 1.6.1 & 1.7

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Sirius_Alpha
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Post #8by Sirius_Alpha » 25.08.2019, 16:26

I am not able to reproduce the problem on 1.6.1 either.
Exoplanet nerd. I maintain a monthly-updated exoplanet catalogue here:
https://celestiaproject.space/forum/viewtopic.php?f=23&t=18705

onetwothree
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Post #9by onetwothree » 25.08.2019, 17:03

@jujuapapa have you tried 1.7.0 builds? if you still have red planets with it please send celestia-shaders.log file

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Post #10by jujuapapa » 25.08.2019, 18:41

TY guys, incredible, me also ! :eek:

Selden said right with the simplification of the script, the planet is ok... :clap:

I go on my searches and tests (one by one)... :wink:
Soft: Celestia 1.6.2
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Post #11by Joey P. » 26.08.2019, 05:49

The automatic, too many shader scripts color should be gray, rather than red.
Joey P.


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