Celestia 1.3.0 for Mac OS X - Bug Reports
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Topic authorHankR
Celestia 1.3.0 for Mac OS X - Bug Reports
Please report problems with the MacOS X version of Celestia 1.3.0 here.
- Hank
- Hank
Galaxy Rendering
Galaxies don't render for me at all. Like near the end of the demo, when you zoom out from the milky way to see the whole galaxy, it's all black.
G4 867, nVidia GeForce2 mx, 32 MB, 10.2.5.
G4 867, nVidia GeForce2 mx, 32 MB, 10.2.5.
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Generally very stable release allready. I've encountered one serious problem: stars don't load their textures. So no sunspots, starspots, etc.
I also notied that I couldn't use my extended galaxies database. After I inserted the word 'Galaxy' before each entry's name however (with search and replace), I could paste the resulting text in the deepsky database. Now it works just fine.
System: G4-400, ATI-128pro, Mac OS X 10.2.5, 704 MB-ram
I also notied that I couldn't use my extended galaxies database. After I inserted the word 'Galaxy' before each entry's name however (with search and replace), I could paste the resulting text in the deepsky database. Now it works just fine.
System: G4-400, ATI-128pro, Mac OS X 10.2.5, 704 MB-ram
Lapinism matters!
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julesstoop wrote:I also notied that I couldn't use my extended galaxies database. After I inserted the word 'Galaxy' before each entry's name however (with search and replace), I could paste the resulting text in the deepsky database. Now it works just fine.
As you discovered, the format of deepsky database files changed in 1.3.0. It's also now possible to have deepsky files in the extras directory, so you don't need to modify galaxies.dsc anymore--just create a new .dsc file with your additions and place it in extras.
--Chris
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Slightly off topic:
Chris:
Could you please change the Celestia frontpage to reflect recent development? The text is still refering to 1.2.5 alpha as the latest OS X build.
More on-topic:
Could anyone reproduce the missing star texture problem I reported some posts earlier?
Chris:
Could you please change the Celestia frontpage to reflect recent development? The text is still refering to 1.2.5 alpha as the latest OS X build.
More on-topic:
Could anyone reproduce the missing star texture problem I reported some posts earlier?
Lapinism matters!
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Star textures and orbit display
Sunspots and starspots appear with no problems for me. Quicksilver dual G4, ATI Radeon 7500, 32MB, os 10.2.6.
I'm still seeing the Mac orbit display bug-- if you turn on visible orbits, it does something that seems to me like a numeric range or overflow problem-- the scale of the orbits is all wrong. This appeared with the first Cocoa version; it wasn't a problem with the old GLUT builds.
The bump map problem is easily worked around by commenting out the bump map lines in solarsys.ssc. I noticed that just removing the bump map files doesn't help, so it may be just that the maps aren't being loaded and we're getting some default effect.
I'm still seeing the Mac orbit display bug-- if you turn on visible orbits, it does something that seems to me like a numeric range or overflow problem-- the scale of the orbits is all wrong. This appeared with the first Cocoa version; it wasn't a problem with the old GLUT builds.
The bump map problem is easily worked around by commenting out the bump map lines in solarsys.ssc. I noticed that just removing the bump map files doesn't help, so it may be just that the maps aren't being loaded and we're getting some default effect.
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Eclipse shadows
Is anyone seeing eclipse shadows in Mac version 1.3.0? I can't get them to appear... they worked in previous versions.
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Re: Eclipse shadows
Matt McIrvin wrote:Is anyone seeing eclipse shadows in Mac version 1.3.0? I can't get them to appear... they worked in previous versions.
Aha... there's apparently an incompatibility between eclipse shadows and the OpenGL vertex program rendering path (which I didn't have before). Eclipse shadows work fine in Basic or Multitexture rendering. Maybe it's my wimpy video card?
That's a pity, since the vertex programs do wonderful things for Earth's oceans and Saturn's rings.
Crash at startup (version 1.3a1)
On my computer (G4-400, Yikes model), I am unable to run the last release of Celestia, the application crashes without any warning during startup. By looking at the Console, I see the following message :
Error opening config file.Error reading configuration file.2003-05-19 09:35:52.830 Celestia[2220] Could not initSimulation!
I tried to trash the preference file, but the problem remains ...
Any idea ?
Thanks
Error opening config file.Error reading configuration file.2003-05-19 09:35:52.830 Celestia[2220] Could not initSimulation!
I tried to trash the preference file, but the problem remains ...
Any idea ?
Thanks
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Topic authorHankR
Mac OSX Jaguar 10.2 Texture weirdness
Upgraded my OS X build to Jaguar, was working reasonably well and now...planet textures are VERY dark, except Earth, which - get this - is a mix of Moon textures and a wraparound image of my Dock! Huh? If you rotate the planet, textures change, popping in and out, but nothing that looks like Earth.
Display problems
I get the same thing when I display Earth. It may be video ram problem, I only have 8 meg of video ram.
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Wacky Earth textures
This is a known problem that many users of Mac Celestia have seen. It seems to be some sort of interaction between Celestia and Quartz Extreme, which is the system that makes use of the 3D hardware to manage desktop windows ever since OS X 10.2 (Jaguar). It seems to come up when the textures are starting to fill up the card's video memory. I sporadically get it when looking at Earth, but I find that I can make it go away by resizing the window.
The orbit display problem is a bug that came in around the time Mac Celestia went from GLUT to Cocoa.
The orbit display problem is a bug that came in around the time Mac Celestia went from GLUT to Cocoa.