Celestia 1.3.0 for Mac OS X - Bug Reports

Report bugs, bug fixes and workarounds here.
Topic author
HankR

Celestia 1.3.0 for Mac OS X - Bug Reports

Post #1by HankR » 28.04.2003, 05:49

Please report problems with the MacOS X version of Celestia 1.3.0 here.

- Hank

BusError
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Post #2by BusError » 29.04.2003, 00:22

I've tested .dds and they work find (up to 16k earth etc!) however there is no way to get bump maps to work. even the 1k one for the moon. It shows as red/blue tints, as if they were used as 'straight' textures.

beside that it seems to work fine so far.

Hardware is 2*1.42 with ATI 9700 Pro.

GHW

Post #3by GHW » 29.04.2003, 08:00

Where is v1.3.0 available for download??

GHW

Post #4by GHW » 29.04.2003, 17:24

GHW wrote:Where is v1.3.0 available for download??


Thanks to someone over on the 1.2.5 for MacOS X forum I got a link to it. Thanks.

AKcrab

Galaxy Rendering

Post #5by AKcrab » 29.04.2003, 19:10

Galaxies don't render for me at all. Like near the end of the demo, when you zoom out from the milky way to see the whole galaxy, it's all black.

G4 867, nVidia GeForce2 mx, 32 MB, 10.2.5.

julesstoop
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Location: Leiden, The Netherlands

Post #6by julesstoop » 03.05.2003, 22:05

Generally very stable release allready. I've encountered one serious problem: stars don't load their textures. So no sunspots, starspots, etc.

I also notied that I couldn't use my extended galaxies database. After I inserted the word 'Galaxy' before each entry's name however (with search and replace), I could paste the resulting text in the deepsky database. Now it works just fine.

System: G4-400, ATI-128pro, Mac OS X 10.2.5, 704 MB-ram
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chris
Site Admin
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Post #7by chris » 04.05.2003, 02:02

julesstoop wrote:I also notied that I couldn't use my extended galaxies database. After I inserted the word 'Galaxy' before each entry's name however (with search and replace), I could paste the resulting text in the deepsky database. Now it works just fine.

As you discovered, the format of deepsky database files changed in 1.3.0. It's also now possible to have deepsky files in the extras directory, so you don't need to modify galaxies.dsc anymore--just create a new .dsc file with your additions and place it in extras.

--Chris

julesstoop
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Location: Leiden, The Netherlands

Post #8by julesstoop » 07.05.2003, 00:06

Slightly off topic:

Chris:
Could you please change the Celestia frontpage to reflect recent development? The text is still refering to 1.2.5 alpha as the latest OS X build.

More on-topic:
Could anyone reproduce the missing star texture problem I reported some posts earlier?
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Matt McIrvin
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Star textures and orbit display

Post #9by Matt McIrvin » 09.05.2003, 02:36

Sunspots and starspots appear with no problems for me. Quicksilver dual G4, ATI Radeon 7500, 32MB, os 10.2.6.

I'm still seeing the Mac orbit display bug-- if you turn on visible orbits, it does something that seems to me like a numeric range or overflow problem-- the scale of the orbits is all wrong. This appeared with the first Cocoa version; it wasn't a problem with the old GLUT builds.

The bump map problem is easily worked around by commenting out the bump map lines in solarsys.ssc. I noticed that just removing the bump map files doesn't help, so it may be just that the maps aren't being loaded and we're getting some default effect.

Matt McIrvin
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With us: 22 years 8 months

Eclipse shadows

Post #10by Matt McIrvin » 09.05.2003, 23:47

Is anyone seeing eclipse shadows in Mac version 1.3.0? I can't get them to appear... they worked in previous versions.

Matt McIrvin
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Re: Eclipse shadows

Post #11by Matt McIrvin » 10.05.2003, 17:09

Matt McIrvin wrote:Is anyone seeing eclipse shadows in Mac version 1.3.0? I can't get them to appear... they worked in previous versions.


Aha... there's apparently an incompatibility between eclipse shadows and the OpenGL vertex program rendering path (which I didn't have before). Eclipse shadows work fine in Basic or Multitexture rendering. Maybe it's my wimpy video card?

That's a pity, since the vertex programs do wonderful things for Earth's oceans and Saturn's rings.

Gilles

Crash at startup (version 1.3a1)

Post #12by Gilles » 19.05.2003, 08:45

On my computer (G4-400, Yikes model), I am unable to run the last release of Celestia, the application crashes without any warning during startup. By looking at the Console, I see the following message :

Error opening config file.Error reading configuration file.2003-05-19 09:35:52.830 Celestia[2220] Could not initSimulation!

I tried to trash the preference file, but the problem remains ...

Any idea ?

Thanks

Topic author
HankR

Post #13by HankR » 19.05.2003, 16:47

Gilles,

Did you install the 'CelestiaResources' folder in your '~/Library/Application Support' folder?

- Hank

Guest

Post #14by Guest » 28.08.2003, 04:49

im having the exact same problem. i didnt have the resources in application support before but i do now, still getting the same error message. tried putting the resources inside the application package, same problem.

kein

Post #15by kein » 30.08.2003, 18:16

ok it only seems to work if i put the resources in my user folder library, not the main level library. odd. but it works now so, cool.

DH

Post #16by DH » 12.09.2003, 21:09

We're still waiting for good display of orbits. And a Mac OS X version that would reach the same features of the Windows version (Eclipses Finder, Browsers...).
Other than that, that's a really impressive program. Great !

WrenNoir

Mac OSX Jaguar 10.2 Texture weirdness

Post #17by WrenNoir » 05.10.2003, 15:38

Upgraded my OS X build to Jaguar, was working reasonably well and now...planet textures are VERY dark, except Earth, which - get this - is a mix of Moon textures and a wraparound image of my Dock! Huh? If you rotate the planet, textures change, popping in and out, but nothing that looks like Earth.

homerS

Display problems

Post #18by homerS » 06.10.2003, 00:53

I get the same thing when I display Earth. It may be video ram problem, I only have 8 meg of video ram.

Matt McIrvin
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Joined: 04.03.2002
With us: 22 years 8 months

Wacky Earth textures

Post #19by Matt McIrvin » 27.10.2003, 02:59

This is a known problem that many users of Mac Celestia have seen. It seems to be some sort of interaction between Celestia and Quartz Extreme, which is the system that makes use of the 3D hardware to manage desktop windows ever since OS X 10.2 (Jaguar). It seems to come up when the textures are starting to fill up the card's video memory. I sporadically get it when looking at Earth, but I find that I can make it go away by resizing the window.

The orbit display problem is a bug that came in around the time Mac Celestia went from GLUT to Cocoa.


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