How to create a bump map with wilbur ?

Tips for creating and manipulating planet textures for Celestia.
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jujuapapa
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How to create a bump map with wilbur ?

Post #1by jujuapapa » 16.12.2018, 13:35

Hi,

All is in the title. :wink:

I lost datas ? how can I realize it (for a planet or moon) ? :eh:

=> I am looking for instructions to follow.

Thanks.
Soft: Celestia 1.6.2
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selden
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Post #2by selden » 16.12.2018, 18:56

Some Wilbur introductions are available in the thread at https://www.cartographersguild.com/showthread.php?t=29412

Each of the images in that thread is a link to a PDF.
Selden

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John Van Vliet
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Post #3by John Van Vliet » 16.12.2018, 19:31

keep in mind that wilburs erode function ASSUMES the map to be in Mercator projection and hence the poles WILL be messed up

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Post #4by jujuapapa » 22.12.2018, 13:32

Hi,

Ty for your answers. :smile:

in fact I want to transform a map to create his bump with wilbur like this :

Drogdia.jpg

to
Drogdia-bump.png
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b

I lost my old user, so with us: since more 12 years
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John Van Vliet
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How to create a bump map with wilbur ?

Post #5by John Van Vliet » 22.04.2019, 21:25

this was post-processed in wilbur ,after being created in Blender 2.79b

m-like.png


m-like.png


after separating the poles and the middle area i ran all 3 parts through 5 erode cycles .Then rejoined them into one image
Attachments
m-like1.png


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