Hi,
All is in the title.
I lost datas ? how can I realize it (for a planet or moon) ?
=> I am looking for instructions to follow.
Thanks.
How to create a bump map with wilbur ?
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Topic authorjujuapapa
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How to create a bump map with wilbur ?
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
Some Wilbur introductions are available in the thread at https://www.cartographersguild.com/showthread.php?t=29412
Each of the images in that thread is a link to a PDF.
Each of the images in that thread is a link to a PDF.
Selden
- John Van Vliet
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- With us: 22 years 5 months
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Topic authorjujuapapa
- Banned
- Posts: 344
- Joined: 24.06.2018
- With us: 6 years 7 months
- Location: Western E.U.
Hi,
Ty for your answers.
in fact I want to transform a map to create his bump with wilbur like this :
to
Ty for your answers.
in fact I want to transform a map to create his bump with wilbur like this :
to
Soft: Celestia 1.6.2
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
PC : Intel Core i9-9900K (4 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go - W10 64b
I lost my old user, so with us: since more 12 years
=> It is by doubting everything that everybody approaches the truth !
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 5 months
How to create a bump map with wilbur ?
this was post-processed in wilbur ,after being created in Blender 2.79b
after separating the poles and the middle area i ran all 3 parts through 5 erode cycles .Then rejoined them into one image
after separating the poles and the middle area i ran all 3 parts through 5 erode cycles .Then rejoined them into one image