Thanks!DaveBowman2001 wrote:I've found out how to use BOTH models of Stardust into Celestia without overwriting each other
![Mr. Green :biggrin:](./images/smilies/smile_biggrin.gif)
Orientation [ a x y z ]
a: is angle in degrees
x: designates that the x-axis is concerned
y: designates that the y-axis is concerned
z: designates that the z-axis is concerned
Thanks SpaceFanatic64... I will see... but plz, I need some time for preparing the models and add-ons... that is not my main job...A new model that was added today on the NASA 3D Resource. The spacecraft is called Clementine. It observed the Moon, and was going to go to asteroid 1620 Geographos, but contact was lost. There is orbital data on HORIZONS, so this looks like a job for toutatis!
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Radius Radius 0.05145 # 2.9m × 1.3m + sensors on oven 50m long wire booms
Mesh "cluster II_bin.cmod"
ok Gironde... I understand... but know, some faces of models have 2 or more textures (and some these models from NASA) and when we convert in BLENDER these models from .BLEND to 3DS we loosing part of information about UV MAPs of such faces of these models... so after converting we have only one UV MAP for every face of model... and that is BLENDER fault... and I do not know why they do such shit... so I make this work from the zero often.. UV MAPING of such converted models... but need more time for this!Toutatis, these are typically the textures of the Nasa3D model, I have not changed anything. My only work was the transformation to cmod with the export of Blender and cmod converter.
Using Blender and other 3D software to do what you do is Hebrew for me.![]()
I let you do what you do better than me.
that is not a big task to solve this problem... it is a easy work...The models have a flaw, the satellite dishes have no back and are tranparentes seen from this side.