I created a torus planet a few months ago. It worked fantastically.
When I bought a new PC, I right away experienced a strange black texture error on the torus mesh.
Here is the error:
Here is the cmod file in cmodview:
The strange thing is that the problem only appears when I use Open GL 2.0 rendering inside Celestia.
It is working with other Open GL configurations.
The main thing that changed is the previous Radeon RX550 video card to a new Nvidia 1050 Ti card.
Cmodview always displayed the torus mesh with black texture, but it worked anyway in Celestia. Until now.
The problem is not related to any specific Celestia version, and it is not a Celestia bug in my opinion.
How can I fix this problem?
Any suggestions?
Black texture error on 3d mesh
I've found that a similar problem occurs when I try to view a 16k texture or higher in the 32 bit Celestia 1.6.1, as it's simply not powerful enough render it, despite it being right on the specified texture size limit in the OpenGL Info window.
It may be a problem with your new computer. Is it more or less powerful than your previous one?
It may be a problem with your new computer. Is it more or less powerful than your previous one?
CM1215: Celestial master in learning.