(Click the images for full-size...)
A:
B:
C:
Preferences?
Comments?
Closeups of Saturn's Rings - 3 versions
-
Topic authorChuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 19 years 1 month
Closeups of Saturn's Rings - 3 versions
Last edited by Chuft-Captain on 01.10.2016, 00:47, edited 1 time in total.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
Re: Closeups of Saturn's Rings - 3 versions
Hi Chuft-Captain.
Your ring textures are interesting, and I would like to check the B and C with Cassini's originals.
Will you upload them somewhere, please?
Bye
Goofy
Your ring textures are interesting, and I would like to check the B and C with Cassini's originals.
Will you upload them somewhere, please?
Bye
Goofy
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 10 months
- Location: Hamburg, Germany
Re: Closeups of Saturn's Rings - 3 versions
Good Saturn rings are not easy!
About 5.5 years ago, I made a nice texture for the lit side of the rings in high resolution (Ciclops data). See here the discussion from 3.5 years ago:
http://www.celestiaproject.net/forum/viewtopic ... 80&start=1
and about 5.5 years ago, when it all started:
viewtopic.php?f=2&t=11559&st=0&sk=t&sd=a&hilit=saturn+rings&start=19
The transparency across the rings (texture's alpha channel!) is determined and adjusted from earthbound observation of the passage of some star of known luminosity across the rings. Somewhere I have the citation of this amazing paper...
So far the unsatisfactory part concerns the unlit side of the rings that looks rather dull black with my texture. ChrisL made some shader experiments at the time (see quote above) to improve the view. In any case some hightech means are required to get a satisfactory result.
Fridger
About 5.5 years ago, I made a nice texture for the lit side of the rings in high resolution (Ciclops data). See here the discussion from 3.5 years ago:
http://www.celestiaproject.net/forum/viewtopic ... 80&start=1
and about 5.5 years ago, when it all started:
viewtopic.php?f=2&t=11559&st=0&sk=t&sd=a&hilit=saturn+rings&start=19
The transparency across the rings (texture's alpha channel!) is determined and adjusted from earthbound observation of the passage of some star of known luminosity across the rings. Somewhere I have the citation of this amazing paper...
So far the unsatisfactory part concerns the unlit side of the rings that looks rather dull black with my texture. ChrisL made some shader experiments at the time (see quote above) to improve the view. In any case some hightech means are required to get a satisfactory result.
Fridger
-
Topic authorChuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 19 years 1 month
Re: Closeups of Saturn's Rings - 3 versions
Goofy,
It was a little bit of a trick question...
B is a crop of the NASA composition, here: http://www.nasa.gov/mission_pages/cassini/multimedia/pia06193.html
A is the 1.6.1 default 1K texture, from a similar viewpoint in Celestia,
and C is my 4K version.
So you can compare A and C directly with the Cassini version (B).
I would be interested to read that paper if you can track down the reference. (Although the alpha channel is the least of the problems at this point.)
For further comparison, here are the views from Cassini on the date of the NASA imagery (06 Oct 2004). Again (B) is the NASA composite for comparison with the view in Celestia using (A) the 1K default texture, and (C) my new 4K version. (The issues are more obvious in these images...)
A:
B:
C:
It was a little bit of a trick question...
B is a crop of the NASA composition, here: http://www.nasa.gov/mission_pages/cassini/multimedia/pia06193.html
A is the 1.6.1 default 1K texture, from a similar viewpoint in Celestia,
and C is my 4K version.
So you can compare A and C directly with the Cassini version (B).
For this first cut, the transparency in [C] is based on: data from the occultation of 28 Sgr.t00fri wrote:The transparency across the rings (texture's alpha channel!) is determined and adjusted from earthbound observation of the passage of some star of known luminosity across the rings. Somewhere I have the citation of this amazing paper...
I would be interested to read that paper if you can track down the reference. (Although the alpha channel is the least of the problems at this point.)
I agree. For the sake of this exercise, I took the color channels from the un-illuminated side of the rings: http://photojournal.jpl.nasa.gov/catalog/PIA08389 which also gives unsatisfactory results (but in the opposite circumstances). As you suggested, there is no easy solution to this, only compromises. (short of more sophisticated shaders).So far the unsatisfactory part concerns the unlit side of the rings that looks rather dull black with my texture. ChrisL made some shader experiments at the time (see quote above) to improve the view. In any case some hightech means are required to get a satisfactory result.
For further comparison, here are the views from Cassini on the date of the NASA imagery (06 Oct 2004). Again (B) is the NASA composite for comparison with the view in Celestia using (A) the 1K default texture, and (C) my new 4K version. (The issues are more obvious in these images...)
A:
B:
C:
Last edited by Chuft-Captain on 01.10.2016, 00:48, edited 1 time in total.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
- t00fri
- Developer
- Posts: 8772
- Joined: 29.03.2002
- Age: 22
- With us: 22 years 10 months
- Location: Hamburg, Germany
Re: Closeups of Saturn's Rings - 3 versions
CC,
I am quite sure it was the 28 Sgr paper you mentioned. It's also cited in the Celestia-README. Unfortunately most people need to pay 31$ for reading it. Didn't find a free option. I can read it through my laboratory though, but no sending around, of course.
Fridger
I am quite sure it was the 28 Sgr paper you mentioned. It's also cited in the Celestia-README. Unfortunately most people need to pay 31$ for reading it. Didn't find a free option. I can read it through my laboratory though, but no sending around, of course.
Fridger
Re: Closeups of Saturn's Rings - 3 versions
Someone over at Arizona has it on line, though
http://www.lpl.arizona.edu/~umpire/professional/papers/1067a.pdf
http://www.lpl.arizona.edu/~umpire/professional/papers/1067a.pdf
-
Topic authorChuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 19 years 1 month
Re: Closeups of Saturn's Rings - 3 versions
Thanks for sharing that link Guillermo.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-
Topic authorChuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 19 years 1 month
Re: Closeups of Saturn's Rings - 3 versions
The latest iteration, using color channels from the illuminated side:
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS