Utilities 2017
Utilities 2017
I would like to start this topic because a lot of older links are dead or they are a little bit chaotic.
Important utilities list (please feel free to post any other important utilities):
1.) CMODview
It can view and manipulate CMOD format 3D objects.
2.) CMODconverter
It can convert 3DS files into CMOD 3D format.
https://celestia.space/utilites.html
Important utilities list (please feel free to post any other important utilities):
1.) CMODview
It can view and manipulate CMOD format 3D objects.
2.) CMODconverter
It can convert 3DS files into CMOD 3D format.
https://celestia.space/utilites.html
Last edited by john71 on 14.12.2020, 08:52, edited 3 times in total.
Do not forget Seldens List of Resources, it's a wealth of information.
https://www.classe.cornell.edu/~seb/celestia/
https://www.classe.cornell.edu/~seb/celestia/
HB
- FarGetaNik
- Posts: 484
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- With us: 12 years 5 months
- Location: Germany
Great Idea!
- CMOD export script for anim8or:
- t00fri's texture tools (Normal Maps and Virtual Textures):
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
"cmodview" in the source builds just fine
-- my fork
https://github.com/JohnVV/MyCelestiaBuild/tree/master/celestia/src/tools/cmod
it also imports UV maped obj meshes ( including spacecraft ) , so there is no real need for the very old anam8tor or even older blender 2.49 plugin
-- my fork
https://github.com/JohnVV/MyCelestiaBuild/tree/master/celestia/src/tools/cmod
it also imports UV maped obj meshes ( including spacecraft ) , so there is no real need for the very old anam8tor or even older blender 2.49 plugin
This utility is a DDS batch converter Windows frontend and it is fantastic.
Very easy to use!
I converted all my png normalmaps to dxt5nm format in no time.
png->dds normalmap->you have to batch rename the *.dds extention to *.dxt5nm.
https://vvvv.org/contribution/dds-converter
Very easy to use!
I converted all my png normalmaps to dxt5nm format in no time.
png->dds normalmap->you have to batch rename the *.dds extention to *.dxt5nm.
https://vvvv.org/contribution/dds-converter
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
I use very big 8k normalmaps. The dxt5nm format made my constant Celestia crashes mostly disappear.
I suspect that the png format causes some kind of graphic crash and the dxt5nm format is somehow more compatible with my graphic card.
At 8k resolution the lossy compression is not a real problem for me.
Also dxt5nm (and dds) mipmaps make a difference in my opinion.
I suspect that the png format causes some kind of graphic crash and the dxt5nm format is somehow more compatible with my graphic card.
At 8k resolution the lossy compression is not a real problem for me.
Also dxt5nm (and dds) mipmaps make a difference in my opinion.
A while ago I compiled the cmodview utility on my computer. I'm not sure if it'll work on macOS Catalina, but I'll post it here.
- Attachments
-
- cmodview.zip
- (189.19 KiB) Downloaded 537 times
- Anthony_B_Russo10
- Moderator
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Could always try have a secondary install of Mojave to try it on.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months