Utilities 2017

Here you find pointers to utilities that help you create addons for Celestia.
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john71
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Utilities 2017

Post #1by john71 » 03.04.2017, 18:56

I would like to start this topic because a lot of older links are dead or they are a little bit chaotic.

Important utilities list (please feel free to post any other important utilities):

1.) CMODview

It can view and manipulate CMOD format 3D objects.

2.) CMODconverter

It can convert 3DS files into CMOD 3D format.

https://celestia.space/utilites.html
Last edited by john71 on 14.12.2020, 08:52, edited 3 times in total.

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HB M
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Post #2by HB » 04.04.2017, 06:46

Do not forget Seldens List of Resources, it's a wealth of information.

https://www.classe.cornell.edu/~seb/celestia/
HB

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selden
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Post #3by selden » 04.04.2017, 08:43

But a lot of its links are obsolete :( Someday I'll have to locate one of those "broken links" utilities and try to update it.
Selden

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FarGetaNik M
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Post #4by FarGetaNik » 04.04.2017, 09:14

Great Idea!

  • CMOD export script for anim8or:
http://anim8or.com/scripts/selden/export_cmod_plugin.a8s

  • t00fri's texture tools (Normal Maps and Virtual Textures):
http://forum.celestialmatters.org/viewtopic.php?f=6&t=70

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John Van Vliet
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Post #5by John Van Vliet » 05.04.2017, 01:22

"cmodview" in the source builds just fine
-- my fork
https://github.com/JohnVV/MyCelestiaBuild/tree/master/celestia/src/tools/cmod

it also imports UV maped obj meshes ( including spacecraft ) , so there is no real need for the very old anam8tor or even older blender 2.49 plugin

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john71
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Post #6by john71 » 26.07.2017, 06:31

This utility is a DDS batch converter Windows frontend and it is fantastic.

Very easy to use!

I converted all my png normalmaps to dxt5nm format in no time.

png->dds normalmap->you have to batch rename the *.dds extention to *.dxt5nm.

https://vvvv.org/contribution/dds-converter

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FarGetaNik M
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Post #7by FarGetaNik » 26.07.2017, 15:08

john71 wrote:I converted all my png normalmaps to dxt5nm format in no time.

The tool works, but is there any benefit in using this format? What it saves on disc space gets lost in lossy compression it seems.

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john71
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Post #8by john71 » 27.07.2017, 05:26

I use very big 8k normalmaps. The dxt5nm format made my constant Celestia crashes mostly disappear.

I suspect that the png format causes some kind of graphic crash and the dxt5nm format is somehow more compatible with my graphic card.

At 8k resolution the lossy compression is not a real problem for me.

Also dxt5nm (and dds) mipmaps make a difference in my opinion.

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john71
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Post #9by john71 » 16.08.2017, 11:22

Selden's interstellar (intergalactic) route maker software (Windows 10 compatible).

It creates a visible line between two stellar (astronomical) objects in Celestia.

A big thanks for Selden!

Ingenious!

routes.zip

bh
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Post #10by bh » 11.11.2020, 09:51

Is there a Cmod viewer available for Mac?

I'm on Catalina.
regards...bh.

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LukeCEL
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Post #11by LukeCEL » 11.11.2020, 22:16

A while ago I compiled the cmodview utility on my computer. I'm not sure if it'll work on macOS Catalina, but I'll post it here.
Attachments
cmodview.zip
(189.19 KiB) Downloaded 528 times

bh
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Post #12by bh » 11.11.2020, 23:40

Ah... thanks Luke

Opens in Terminal- then immediately quits.

Oh well...
regards...bh.

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Anthony_B_Russo10
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Post #13by Anthony_B_Russo10 » 12.11.2020, 05:01

Could always try have a secondary install of Mojave to try it on.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.

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Post #14by pedro_jg » 05.10.2021, 22:30

Since the Celestial Matters forums has been down for quite a while, I'm uploading here the latest versions of Fridger's texture tools (2.0pre2). No changes have been made to the original files.

F-TexTools-2.0pre2.zip
(7.48 MiB) Downloaded 717 times

nmtools-2.0pre2.zip
(3.89 MiB) Downloaded 640 times

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John Van Vliet
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Post #15by John Van Vliet » 06.10.2021, 22:19

pedro_jg

i have a Linux copy
but just wondering if your two zips are MS Windows binaries or source code

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Post #16by pedro_jg » 07.10.2021, 13:50

Windows, Linux and macOS binaries are there, as well as the source.


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