Sound in Celestia

The place to discuss creating, porting and modifying Celestia's source code.
Avatar
Alexell M
Site Admin
Posts: 303
Joined: 07.10.2010
Age: 30
With us: 13 years 11 months
Location: Moscow, Russia
Contact:

Post #41by Alexell » 15.03.2017, 18:51

Audio support will be implemented in Celestia 1.7.0
Admin of celestia.space
PC: Intel Core i7-8700 @ 3.20GHz, SSD, 16 Gb RAM, NVIDIA GeForce GTX 1080, Creative Sound Blaster ZxR. Windows 10 x64.
Phone: iPhone Xs 256 Gb. iOS 14.
Image

Avatar
Goofy
Posts: 280
Joined: 30.08.2011
With us: 13 years
Location: Italy

Sound in Celestia

Post #42by Goofy » 16.03.2017, 12:04

Very happy for this, Alexell, appreciated!
Goofy :smile:
"Something is always better than nothing!"
HP Omen 15-DC1040nl- Intel® Core i7 9750H, 2.6/4.5 GHz- 1TB PCIe NVMe M.2 SSD+ 1TB SATA 6 SSD- 32GB SDRAM DDR4 2666 MHz- Nvidia GeForce GTX 1660 Ti 6 GB-WIN 11 PRO

Avatar
Alexell M
Site Admin
Posts: 303
Joined: 07.10.2010
Age: 30
With us: 13 years 11 months
Location: Moscow, Russia
Contact:

Post #43by Alexell » 20.03.2017, 13:05

For audio support, we will use the FMOD library (Indie licensed).

Added after 1 minute 49 seconds:
First patch described in this thread.
Thanks Victor for AL patch and Vincent for modification.

Added after 5 minutes 52 seconds:
I adapted the patch for FMOD library and added the "pan" parameter.

Added after 2 hours 10 minutes:
Done.
Admin of celestia.space
PC: Intel Core i7-8700 @ 3.20GHz, SSD, 16 Gb RAM, NVIDIA GeForce GTX 1080, Creative Sound Blaster ZxR. Windows 10 x64.
Phone: iPhone Xs 256 Gb. iOS 14.
Image


Return to “Development”