Thanks - I'll have to try the hi-res cloud texture in Celestia now that this works on my Mac (running Mavericks). Below is a slightly higher resolution version and is equivalent to a 12K global view (3km on the Earth's surface). I can also work at higher resolution with limited domains if I can find one handy with clouds of sufficient vertical relief.
Maybe there would be more flexibility with techniques for working with clouds if Celestia were to merge with Proland - as suggested in another recent thread. Even so Proland would need some improvements to do the 3-D volume rendering or other 3-D cloud rendering functions. Can the multi-layered textures in Celestia each have a shadow? The thing about a multi-layer is that I assume each layer is thin though if they have bump maps it would allow for more structure. When we look at a cloud from a sideways perspective the vertical thickness of the clouds becomes important.
Another item for me is the darkness of some of the clouds that should be accompanied by the correct amount of scattered light from the air lit by twilight on top of them. The clouds should also reflect more of this light. We can see how this looks now in the full view below.