I'm thinking about making 16k or 32k realistic exoplanet cloud texture files, because I use hires Earth cloud texture files for every fictional exoplanet and it is kind of boring....
Do you know any similar attempt? Any hires exoplanet cloud textures somewhere?
16k or 32k realistic exoplanet cloud texture files?
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
i make a lot of textures and for planets.
With almost NO real information a 16 or 32 k texture is A TON of work .
the surface area of a 32 k map is 4 times the area of a 16k , and hence 4 TIMES the work
so a 32k is 16X the work and time of a 8k map and 64 times the work of a 4k map
if you want to put that amount of time into it ... go for it but big textures take up a lot of drive space
as for clouds a simple node generated noise can make clouds that are " ok'ish "
and even add some rotational distorts
With almost NO real information a 16 or 32 k texture is A TON of work .
the surface area of a 32 k map is 4 times the area of a 16k , and hence 4 TIMES the work
so a 32k is 16X the work and time of a 8k map and 64 times the work of a 4k map
if you want to put that amount of time into it ... go for it but big textures take up a lot of drive space
as for clouds a simple node generated noise can make clouds that are " ok'ish "
and even add some rotational distorts
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months