Ortolan wrote:Oh right, now I understand. I think the problem is that Celestia only does 1-bit alpha at the moment (it's either fully transparent or opaque) instead of a full 8-bit alpha channel. Hopefully full alpha will be added soon. Until then, if you want to see ground below the clouds you'll need to make some transparent windows in the cloud texture...
Celestia does support 8-bit alpha channels for files that have them. At least, I see partial cloud transparency with no trouble on my machine.
It's possible that some graphics accelerators might not support 8-bit alpha. In my case I don't have any 3D acceleration at all, so it's not an issue.
You can only create an 8-bit alpha channel if the color format you're using has enough bits to support it-- for instance, a 32-bit PNG (8 bits for each RGB color channel, and 8 more for the alpha). You can't use one with 16-bit color (5 bits per channel and only one for the alpha).