Debugging: dds load crash

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t00fri
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Debugging: dds load crash

Post #1by t00fri » 13.04.2002, 23:07

Chris:

when I load e.g. the 'io2k.dds' texture file in 1.2.2, under /Linux/, I get the SEGFAULT in texture.cpp in the routine Texture::loadCompressedTexture()
right after executing
glCompressedTexImage2DARB().

The Arguments are:

mmWidth=2048
mmHeight=1024
mmOffset=0
mmSize=1048576
this->format=33777
mipMapLevel=0
texels=(unsigned char *) 0x498a9008 "................"


If someone else has managed to load the file io2k.dds under /Linux/ with a GeForce 2 card (or any other *.dds file), please let me know!

Fridger

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