I used Sculptris to make an asteroid model and textures (diffuse, normal) and used Anim8or to set materials and export to CMOD. When rendered in Celestia, however, it looks completely different. I've tried it with LunarLambert both at 1 and turned off, and no matter what it looks completely different from what it looked like in Sculptris. With LunarLambert at 1, it is nearly black with a very bright rim. With it disabled, the surface appears much brighter, but the edges of the normalmapped craters look like someone used black spraypaint to apply them, and the normal map barely has any other effect. What am I doing wrong?
![Image](http://i.imgur.com/gpj1Guf.png)
Sculptris with custom material.
![Image](http://i.imgur.com/FFmdv4X.png)
LunarLambert off.
![Image](http://i.imgur.com/JMzgRL4.png)
LunarLambert at 1.
![Image](http://i.imgur.com/vbjMZHn.png)
LunarLambert at 0.5.