Fictional planetary maps

Tips for creating and manipulating planet textures for Celestia.
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Tegmine
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Re: Fictional planetary maps

Post #81by Tegmine » 29.09.2012, 12:19

Wilbur is pretty simple to use...a lot of what I've done has just been plain old experimentation. Of course, I've followed a couple of the tutorials, but the one I found most valuable was this one:

http://www.ridgenet.net/~jslayton/FunWithWilburVol4/index.html

I've made a few B&Ws in GIMP, then moved it over to Wilbur, and proceeded from there. Just fiddle with it, and see what you can come up with. (I'm hardly a computer expert. This is just my 2 cents.)

-M-

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John Van Vliet
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Re: Fictional planetary maps

Post #82by John Van Vliet » 29.09.2012, 20:16

--- edit ---
Last edited by John Van Vliet on 19.10.2013, 04:23, edited 1 time in total.

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Fenerit M
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Re: Fictional planetary maps

Post #83by Fenerit » 26.02.2013, 18:18

Planetary accretion. Advanced stage of accretion (?).

accr.jpg


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Image
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Massimo

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Cham M
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Re: Fictional planetary maps

Post #84by Cham » 26.02.2013, 20:03

Can you do more textures like this one ? With more and larger craters ? And one with a few lava fields here and there ? So it need a night texture too.

Also, I suggest that you use colors with more grays, since we can change the global color of the texture in the SSC declaration. For example :

Code: Select all

    Color [0.9 0.7 0.2]
    BlendTexture true


This is very usefull to define different planets/moons while using the same texture on them !
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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Tegmine
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Re: Fictional planetary maps

Post #85by Tegmine » 28.02.2013, 12:58

MINDBLOWING!!!!!! Very very very very very nice!!!!!


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Cham M
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Re: Fictional planetary maps

Post #86by Cham » 02.03.2013, 01:28

Fenerit,

did you tried making other textures, with night volcanoes and lava ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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Fenerit M
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Re: Fictional planetary maps

Post #87by Fenerit » 02.03.2013, 01:51

Cham wrote:Fenerit,

did you tried making other textures, with night volcanoes and lava ?

Nope, now I'm caught in the ephemerides, otherwise I lost their control... (I'm lack of brain memory).
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Cham M
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Re: Fictional planetary maps

Post #88by Cham » 03.03.2013, 02:22

Fenerit,

can you do star textures with your app ?

We need some better stellar maps, without all the polar pinch effect (deformations at the poles).
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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John Van Vliet
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Re: Fictional planetary maps

Post #89by John Van Vliet » 03.03.2013, 02:49

--- edit----
Last edited by John Van Vliet on 18.10.2013, 11:40, edited 1 time in total.

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Fenerit M
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Re: Fictional planetary maps

Post #90by Fenerit » 04.03.2013, 01:07

Cham wrote:Fenerit,

can you do star textures with your app ?

We need some better stellar maps, without all the polar pinch effect (deformations at the poles).

For which purposes? Fictionals or reals? Who knows how are granulated-spotted-winded etc. the surfaces of all kinds of stars? Basilary should be to make only one white texture and then do add/dodge/burn/multiply layer colors like class/type for which I do not have time to pick up colors for. At close encounter all the stars looks in the same manner, being the observer vaporized soon.
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Cham M
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Re: Fictional planetary maps

Post #91by Cham » 04.03.2013, 01:59

Fenerit,

I would like to change some of my default stellar textures. Several are showing ugly polar pinch effect.

What about some textures of volcanic moons with night lights ?
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"


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