t00fri wrote:Looking quite good.
Why didn't you blend the new surface texture with the previous one which would provide some structure also in the southern hemisphere? Both textures actually match very well (I checked).
Hm... well, Miranda wasn?t mapped completely and the texture of Celestia represents artificial structures. So I wanted to make a realistic one. I could mix the the textures and offer both or with the alt surface "limit of knowlege" if you want to. (Anything new about Uranus Orbiter?) And I would wonder if the textures didn?t fit: I painted the bumpmap on the original texture!
Of course the normalmap would look "stepped". I had to paint the bumpmap with a 16 bit program to avoid this. But the mapped area should look acceptable. The unmapped area contains wide steps which are annoying. It should be possible to blur those areas in the normalmap, or better: Resize the image to 4k and back to 2k, this should blur the whole map without loosing much quality.