Sadly, the nice model of MRO by Carlytos (39Mb) slows my ancient graphics card down to a crawl.....so here's my low-poly version, if anyone wants to use it.
http://myweb.tiscali.co.uk/briansutilitysite/mro.zip
(.3ds & .jpg model, .ssc and readme.txt)
MRO in science orbit configuration, sun-synchronous orbit targeting 3.00pm local time at equator(ascending node). Nadir pointing attitude, sun-tracking solar panels.
Low-poly MRO
Re: Low-poly MRO
Thanks bh :-)
Updated version of MRO for the latest Celestia 1.6.0
(something changed in the Mars rotation data for Celestia 1.6.0 ?)
Available here:
http://myweb.tiscali.co.uk/briansutilit ... tia160.zip
Regards,
Brian
Updated version of MRO for the latest Celestia 1.6.0
(something changed in the Mars rotation data for Celestia 1.6.0 ?)
Available here:
http://myweb.tiscali.co.uk/briansutilit ... tia160.zip
Regards,
Brian
Re: Low-poly MRO
Add a "HIRISE field-of-view" display to MRO.
Download this .zip and install on top of the MRO add-on:
http://myweb.tiscali.co.uk/briansutilit ... se_fov.zip
Download this .zip and install on top of the MRO add-on:
http://myweb.tiscali.co.uk/briansutilit ... se_fov.zip
Re: Low-poly MRO
Brian,
there's a mistake in your SSC code (check the header). Also, I strongly suggest that you simplify the SSC code formating for easier reading, something like this :
I remade your light cone model, as a simpler and more efficient pure CMOD object :
And I noticed some depth sorting problem at close range : we can see the nice white square I added to the ground :
At close range, the white square disappears (actually, a large part of the light cone is disappearing):
there's a mistake in your SSC code (check the header). Also, I strongly suggest that you simplify the SSC code formating for easier reading, something like this :
Code: Select all
"MRO_Hirise_FOV" "Sol/Mars"
{
Class "component"
Mesh "mro_hirise_fov.cmod"
Emissive true
Clickable false
NormalizeMesh false
MeshScale 0.25
Radius 10
Beginning 2453992.000000
OrbitFrame { BodyFixed { Center "Sol/Mars/MROOrbitFocus/MRO" } }
FixedPosition [0 -0.0008 -0.0008]
BodyFrame {
TwoVector {
Center "Sol/Mars/MROOrbitFocus/MRO"
Primary {
Axis "-x"
ConstantVector {
Vector [0 -1 0]
Frame { BodyFixed { Center "Sol/Mars/MROOrbitFocus/MRO"}}
}
}
Secondary {
Axis "y"
ConstantVector {
Vector [1 0 0]
Frame { BodyFixed { Center "Sol/Mars/MROOrbitFocus/MRO"}}
}
}
}
}
FixedRotation { }
Albedo 0
}
I remade your light cone model, as a simpler and more efficient pure CMOD object :
Code: Select all
#celmodel__ascii
material # 0 Light Cone
diffuse 0.956863 0.886275 0.4
opacity 0.25
end_material
material # 1 Light Square
emissive 1 1 1
diffuse 1 1 1
opacity 0.5
end_material
mesh
vertexdesc
position f3
normal f3
end_vertexdesc
vertices 5
0 0 0 -0.0099995 0 0.99995
1000 10 10 -0.0099995 0 0.99995
1000 -10 10 -0.0099995 0 0.99995
1000 -10 -10 -0.0099995 0 -0.99995
1000 10 -10 -0.0099995 0 -0.99995
trilist 0 24
0 3 2 0 2 1 0 1 4 0 4 3 0 2 3 0 3 4 0 4 1 0 1 2
linestrip 1 5
1 2 3 4 1
end_mesh
And I noticed some depth sorting problem at close range : we can see the nice white square I added to the ground :
At close range, the white square disappears (actually, a large part of the light cone is disappearing):
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"
Re: Low-poly MRO
Oh yes, thanks for that. Now fixed :-)Cham wrote:Brian, there's a mistake in your SSC code (check the header).
Re: Low-poly MRO
Those nasty clipping problems (light-cone disappears when viewing MRO at close range) can be avoided by making the model in two seperate parts. Kind of a clunky way of doing it - but it works pretty well visually.
New improved version of MRO Hirise FOV here:
http://myweb.tiscali.co.uk/briansutilit ... fov_v2.zip
Cheers,
Brian
New improved version of MRO Hirise FOV here:
http://myweb.tiscali.co.uk/briansutilit ... fov_v2.zip
Cheers,
Brian
Re: Low-poly MRO
I have updated orbital elements of MRO
You can compare with http://eyes.nasa.gov site
I try to use SPICE with this spacecraft but with no suckcess ..
PS. Brian do you have mro_hirise_fov.zip
Links are broken
Code: Select all
"MRO" "Sol/Mars"
{
Class "spacecraft"
Mesh "MRO.cmod"
Radius 0.01
OrbitFrame { EclipticJ2000 { Center "Sol/Mars"}}
EllipticalOrbit
{
Epoch 2456222.200185 # 2012 October 21 16:48:16.0 UT
Period 0.0779398148151813 # days
SemiMajorAxis 3976.102857142856 # km
Eccentricity 0.0789473684210524 # ?
Inclination 92.6426 # deg ?
AscendingNode 328.0 # deg
ArgOfPericenter 335.0 # deg
MeanAnomaly 0.0 # deg
}
}
You can compare with http://eyes.nasa.gov site
I try to use SPICE with this spacecraft but with no suckcess ..
PS. Brian do you have mro_hirise_fov.zip
Links are broken
Adam Hurcewicz
Bialystok, Poland
Bialystok, Poland
Re: Low-poly MRO
Hi Limax7,
sorry I missed your post until now. Sadly I don't have the "MRO FOV" files anymore
If anyone out there has it, maybe they could forward it to you?
Best regards,
Brian
sorry I missed your post until now. Sadly I don't have the "MRO FOV" files anymore
If anyone out there has it, maybe they could forward it to you?
Best regards,
Brian
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
Re: Low-poly MRO
--- edit ---
Last edited by John Van Vliet on 19.10.2013, 04:02, edited 1 time in total.
- John Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 2 months
Re: Low-poly MRO
--- edit ---