I personally feel that this would look better if it progressively allowed dimmer and dimmer stars to come into view without increasing the absolute brightness of the already bright stars.
(ie. As a true cutoff filter)
2. The fading orbits is a good idea, but I'm not so much a fan of the implementation.
I think this idea would work better if the amount of fading was a function of the distance of each part of the orbit from the viewer.
- - Most distant parts of the orbit would have the most fading.
- An orbit viewed from directly above (at 90 degrees) would have uniform fading across the entire orbit line.
(This would probably be more computationally restrictive, as it would have to happen within the render cycle, but would certainly be more useful IMHO.)
Just my 2CW
CC