Night Texture oddities when cycling render modes

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PlutonianEmpire M
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Night Texture oddities when cycling render modes

Post #1by PlutonianEmpire » 04.08.2012, 08:13

I've no clue what's going on here. 8O

For some reason, when looking at objects with night textures available, I can see the night lights lit up in broad daylight, when using any render mode other than OpenGL 2.0. Sure, common around binaries, but this is with single stars. 8O

Graphics driver issue, perhaps? :|

STC

Code: Select all

Star "Anu" {
   RA 184.2303202790125
   Dec 13.626424638474167
   Distance 7619016.7254
   SpectralType "M3V"
   AbsMag 13.0143
}


SSC

Code: Select all

"Nibiru" "Anu" {
   Texture "earth.*"
   NightTexture "earthnight.*"
   #Texture "nibiru.png"
   #NightTexture "nibiru-night.png"
   #BumpMap "nibiru-bump.png"
   #BumpHeight 1.64
   #SpecularTexture "nibiru-spec.png"
   SpecularColor [ 0.80 0.80 0.00 ]
   SpecularPower 17.37
   Color [ 0.25 0.73 0.52 ]
   Radius 12951.4941
   Mass 9.963787
   # Density 1.19
   HazeColor [ 0.09 0.78 0.63 ]
   HazeDensity 0.51
   Atmosphere {
      Height 129.51
      Lower [ 0.09 0.78 0.63 ]
      Upper [ 0.65 0.06 0.69 ]
      Sky [ 0.45 0.76 0.36 ]
      Sunset [ 0.49 0.73 0.93 ]
      CloudHeight 12.95
      CloudSpeed  51.62
      CloudMap    "nibiru-clouds.png"
      Mie 0.00059
      MieAsymmetry -0.024
      Rayleigh [ 0.00447 0.00760 0.00362 ]
      Absorption [ 0.00514 0.00269 0.00071 ]
      MieScaleHeight 19.4225
   }
   EllipticalOrbit {
      Period            0.04232585614182507323750855578371
      SemiMajorAxis     0.059198986477810585
      Eccentricity      0.0485
      Inclination       1.0339
      AscendingNode     300.7253
      ArgOfPericenter   268.2471
      MeanAnomaly       9.0244
   }
   # RotationPeriod 364.4872
   Obliquity 1.0339
   EquatorAscendingNode 300.7253
   RotationOffset 36.9983
   Albedo 0.36
}


I came to the default Earth in the default Sol system (w/ default Sol STC settings), and saw the same thing, albeit barely perceptible.

nightmap1.jpg


nightmap2.jpg


System:

HP HDX16-1375DX Notebook PC, Intel Core2 Duo CPU P7550 @ 2.26 / 2.27 GH, 4 gb DDR2 RAM, Windows 7 64 bit, NVIDIA GeForce GT 130M Graphics w/1024 Shared video memory
Terraformed Pluto: Now with New Horizons maps! :D

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selden
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With us: 22 years 3 months
Location: NY, USA

Re: Night Texture oddities when cycling render modes

Post #2by selden » 04.08.2012, 13:45

It happens on my system, too. Looks like a bug in Celestia to me.
Selden

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John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 3 months

Re: Night Texture oddities when cycling render modes

Post #3by John Van Vliet » 05.08.2012, 01:58

--- edit ---


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