Space Settlement (The High Frontier)

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eburacum45
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Post #21by eburacum45 » 27.06.2007, 19:38

Looking very good, Chuft-captain.

As a bit of an off-the-wall suggestion. I wonder if you might try a faintly glowing, light blue transparent cylinder just inside the cloud layer? I'm experimenting with cylindical habitats myself, and I'm finding that the sky looks better from the ground if it has a transparent blue layer included.

This represents the blue of the sky, produced by Rayleigh scattering in the upper (innermost) layers of the atmosphere.

You might want to add the blue directly to the cloud layer. Once I get an image I'm proud of I'll post an example...

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Fenerit M
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Post #22by Fenerit » 28.06.2007, 04:16

Chuft-Captain wrote:Fenerit,

Not sure how you mean for these flares to be used, but thanks for the links anyway. I'm unlikely to apply these to the current buildings as they are just temporary (chosen for their "polygon efficiency" -- 10 poly's each).

Will look into such fancier features with later generation models.

Cheers
CC


Chuft-Captain, see the link below for an explanation of the concept.

http://shutter03.pictures.aol.com/data/ ... zh0200.jpg

A "chess" texture which simul the "windows" has been mapped with the lens flares posted above. See the traslucency effect at the border of the lens flares; when seen at distance they seems a lot of illuminated windows. The red lens flare has been resize to 128x128 to fit on small windows, etc. This effect is great for objects as the Death Star, Sci-fi vessels and so on.
Bye, Fenerit
Never at rest.
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seil
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Post #23by seil » 09.07.2007, 14:50

Please show it early

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Chuft-Captain
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Post #24by Chuft-Captain » 18.01.2008, 17:24

Some recent shots of my O'Neill Colony:

Image Image Image Image Image Image

Props courtesy of max-realms.com (vehicles, trees, buildings) and artist-3d.com (human figures)

Land surface textures based on aerial photography of the City of Davis, CA
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

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rthorvald
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Post #25by rthorvald » 18.01.2008, 17:57

Your landscaping looks really great, but how is the polygon count for those trees? I had to refrain from using such detail in my Bernal sphere as it became too big to be usable...

- rthorvald
Image

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Fenerit M
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Post #26by Fenerit » 18.01.2008, 21:27

WOW, Chuft...


rthorvald wrote:Your landscaping looks really great, but how is the polygon count for those trees? I had to refrain from using such detail in my Bernal sphere as it became too big to be usable...

- rthorvald


I think the leaf's trees to be simple square polyhedrons mapped with tansparent .png's...
Never at rest.
Massimo

buggs_moran
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Post #27by buggs_moran » 19.01.2008, 12:23

looking really good chuft!
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Chuft-Captain
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Post #28by Chuft-Captain » 20.01.2008, 00:35

rthorvald wrote:Your landscaping looks really great, but how is the polygon count for those trees? I had to refrain from using such detail in my Bernal sphere as it became too big to be usable...
Thanks Runar.

~30 million poly's -- just for the trees you see above in a single agricultural cylinder...(and there's 60 of those cylinders)...so I too will have to refrain. :lol:
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

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Chuft-Captain
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Post #29by Chuft-Captain » 21.01.2008, 17:04

For those who would like more than a static experience, I have begun a video page.

(Low quality, but better than nothing :wink: )
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

eburacum45
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Post #30by eburacum45 » 21.01.2008, 23:34

Do those trucks move?
They look very quaint- I like that.

Reiko
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Post #31by Reiko » 22.01.2008, 08:57

Chuft-Captain wrote:Some recent shots of my O'Neill Colony:

Image Image Image Image Image Image

Props courtesy of max-realms.com (vehicles, trees, buildings) and artist-3d.com (human figures)

Land surface textures based on aerial photography of the City of Davis, CA

Wait Mr. Kzintosh! When do we get to download?

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Chuft-Captain
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Post #32by Chuft-Captain » 22.01.2008, 21:28

eburacum45 wrote:Do those trucks move?
They look very quaint- I like that.
Of course! :wink:

Reiko wrote:Wait Mr. Kzintosh! When do we get to download?

...it's looking like 2010
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

Reiko
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Post #33by Reiko » 23.01.2008, 09:13

Chuft-Captain wrote:
Reiko wrote:Wait Mr. Kzintosh! When do we get to download?
...it's looking like 2010

Image

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Chuft-Captain
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Post #34by Chuft-Captain » 25.01.2008, 07:12

I'm sorry you're sad. Nice emoticon though! :)

It even looks like you: ImageImage

:wink:
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

Reiko
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Post #35by Reiko » 25.01.2008, 08:45

Chuft-Captain wrote:I'm sorry you're sad. Nice emoticon though! :)

It even looks like you: ImageImage

:wink:

But I don't have a sad face! :P

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Chuft-Captain
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Post #36by Chuft-Captain » 03.02.2008, 11:44

I'm pleased to report that the 4th image above was one of 12 winners in the National Space SocietySpace Settlement 2009 Calendar Art Contestand will feature in the calendar when printed in May.

Special thanks to Da Woon Jung for the tile-rendering.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

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Chuft-Captain
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Re: Space Settlement (The High Frontier)

Post #37by Chuft-Captain » 24.05.2008, 02:48

Check out this STUNNING animation of a RAMA type interior by Eric Bruneton using his own custom developed rendering method.

Click on the pic:
Image

There's also a higher resolution downloadable version of this video, a description of his techniques, and hires images at his own webpage: http://ebruneton.free.fr/rama3/rama.html

If only we could do this sort of thing in real-time! :wink:

Dev team may find the "Making of" pdf interesting.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

zhar2
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Re: Space Settlement (The High Frontier)

Post #38by zhar2 » 24.05.2008, 09:01

I imagine something like it in celestia would be memory intensive, but WOW.

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Spaceman M
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Re: Space Settlement (The High Frontier)

Post #39by Spaceman » 24.05.2008, 10:14

Chuft-Captain wrote:...it's looking like 2010
:( :( :( :( Can't wait so long

Chuft-Captain wrote:I'm pleased to report that the 4th image above was one of 12 winners in the National Space SocietySpace Settlement 2009 Calendar Art Contestand will feature in the calendar when printed in May.



Special thanks to Da Woon Jung for the tile-rendering.
Glad to hear that :D :D :D :D
"Any sufficiently advanced extraterrestrial intelligence is indistinguishable from God"
Michael Shermer

My addons: Nemesis, Ursa Minor Dwarf Galaxy Stars

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Spaceman M
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Re:

Post #40by Spaceman » 14.03.2012, 10:49

Chuft-Captain wrote:...it's looking like 2010

It's 2012 and I wonder what happened with this awesome project :)
"Any sufficiently advanced extraterrestrial intelligence is indistinguishable from God"
Michael Shermer

My addons: Nemesis, Ursa Minor Dwarf Galaxy Stars


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