New Avatar system

Post requests, images, descriptions and reports about work in progress here.
Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

New Avatar system

Post #1by kristoffer » 27.03.2011, 21:55

Hi, I will try to get a new update of the Avatar system, maybe possible to get the ISV Venture Star to orbit around Pandora, and when you see in the beginning of the movie, the big storm. Is it possible to get mountains? normal mountains and/or the floating mountains? do I need to change the bump map or spec map or something? Or use the mountains from Zhangjiajie in China? the mountains in Avatar is from there
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #2by kristoffer » 27.03.2011, 21:56

Zhangjiajie mountains
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Avatar system

Post #3by selden » 27.03.2011, 23:52

You'll have to create 3D models if you want protruding mountains or floating objects.

Celestia does not support displacement maps, and Celestia's bumpmaps and normalmaps only create shadings which look like protrusions when seen from above. The surface of a sphere (planet) is actually smooth.
Selden

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #4by kristoffer » 28.03.2011, 00:03

Will it not be difficult to create floating mountains than real mountains?
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Avatar system

Post #5by selden » 28.03.2011, 03:57

Both would be handled the same way by Celestia. When you have created a model, Celestia will place it wherever you specify, whether on the surface or above it.
Selden

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #6by kristoffer » 28.03.2011, 10:28

so which program do I need? GIMP, Google Sketchup, Photoshop or something?
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Avatar system

Post #7by selden » 28.03.2011, 12:35

A paint program would be used to create the detailed surface colors (Gimp, Photoshop, Paint.net, Corel Painter, Windows Paint,...). A 3D design program is needed to create the shapes (Sketchup Pro, Anim8or, Blender, Maya, 3D Studio Max, Bryce, maybe Terragen ...). Note that you would need Sketchup Pro in order to produce 3DS format files that Celestia can use, or find some other way to translate Sketchup's proprietary format into 3DS.
Selden

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #8by kristoffer » 28.03.2011, 13:35

Okay, thanks :D
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

TranslightDefender
Posts: 17
Joined: 07.02.2011
With us: 13 years 9 months
Location: Universe, Virgo Supercluster, Virgo Cluster, Local Group, Milky Way, Sol, Earth

Re: New Avatar system

Post #9by TranslightDefender » 28.03.2011, 16:58

Wings3d is a good free 3D modelling program. It can export in 3DS format, which Celestia can use.
Win 7 Pro 64bit
Pentium Dualcore 2.8 GHz
3 GB RAM
GeForce 9800 GT

Imagination is more important than knowledge - Einstein

Avatar
Fenerit M
Posts: 1880
Joined: 26.03.2007
Age: 17
With us: 17 years 7 months
Location: Thyrrenian sea

Re: New Avatar system

Post #10by Fenerit » 28.03.2011, 21:59

You could take a look here: http://www.voxelogic.com/
The demo is fully functional for 30 days. Maybe the time is enough to get what you want.
Never at rest.
Massimo

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #11by kristoffer » 29.03.2011, 17:59

do I need to convert the google sketchup file to 3ds or cmod?
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #12by kristoffer » 29.03.2011, 18:21

Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Avatar system

Post #13by selden » 29.03.2011, 18:23

kristoffer wrote:do I need to convert the google sketchup file to 3ds or cmod?
Yes. Otherwise it can't be used in Celestia.
Selden

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #14by kristoffer » 29.03.2011, 18:36

my computer cant have 3D studio max, it will not run
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Avatar system

Post #15by selden » 29.03.2011, 19:40

There are many other 3D design programs, many of which are free.
Some are listed at http://www.lepp.cornell.edu/~seb/celest ... lling.html
Selden

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Avatar system

Post #16by selden » 29.03.2011, 21:18

It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.
Selden

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #17by kristoffer » 29.03.2011, 21:26

selden wrote:It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.

Thank you :D
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #18by kristoffer » 29.03.2011, 22:20

selden wrote:It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.

I cant create the mesh file itself, just the texture when I using Meshlab
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Topic author
kristoffer
Posts: 271
Joined: 19.02.2011
Age: 30
With us: 13 years 9 months
Location: Bod?, Nordland, Norway

Re: New Avatar system

Post #19by kristoffer » 29.03.2011, 22:29

selden wrote:It looks like MeshLab might be able to do a useful conversion:

tell Sketchup to export to DAE format (which supposedly is the same as Collada format)
tell MeshLab to import Collada format
tell MeshLab to export 3DS format

Meshlab is available at http://meshlab.sourceforge.net/

Disclaimer: I have never tried to do this, so i cannot provide detailed instructions.

and what means vertices?
Computer specs

ASUS CG8350-NR001S
Windows® 8 64-bits
Intel® Core™ i7-3770 3.9GHz
Intel® H67 Express Chipset
12GB DDR3 1333 MHz
1000 GB SATA3 7200 rpm
NVIDIA® GeForce® GTX 660 3072 MB
1 x 8 Channel Audio
1000Mbit/s Ethernet LAN
802.11bgn

Avatar
selden
Developer
Posts: 10192
Joined: 04.09.2002
With us: 22 years 2 months
Location: NY, USA

Re: New Avatar system

Post #20by selden » 30.03.2011, 02:29

"Vertices" is the plural for "vertex". A vertex is a place where lines meet. In a 3D mesh, it is a corner of a surface patch, typically a triangle. A mesh is composed of many vertices, and all of those vertices together define the surface of a 3D object.

As I wrote, I've never used MeshLab, so I can't tell you how best to use it. Sorry.
Selden


Return to “Add-on development”