Tim, I like to know:
What is the ideal number of polygons for Celestia?
This information will be useful for me when I create new meshes.
I wasn't really sure how to answer him.
So I answered him with an assumtion-"I don't really think it's the number of polygons so much as it's the number and size of the textures used."
Does this sound like the correct assumtion to make?
I have never seen anything mentioned about polygon count in meshes used for Celestia.
Thanks,
Tim