Scripted paths?

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
d3x0r
Posts: 1
Joined: 18.10.2010
With us: 14 years 1 month

Scripted paths?

Post #1by d3x0r » 22.10.2010, 22:35

This is all based on scripted paths of objects, not actual physics right?

Avatar
Fenerit M
Posts: 1880
Joined: 26.03.2007
Age: 17
With us: 17 years 7 months
Location: Thyrrenian sea

Re: Scripted paths?

Post #2by Fenerit » 23.10.2010, 01:53

d3x0r wrote:This is all based on scripted paths of objects, not actual physics right?

If for "actual physics" you mean "newtonian", no; being the mass set apart. Given the initial bodies' conditions at epoch, the program does simulating the keplerian evolutions in real time. No "scripted path" is followed for further epoch, just the simulation do that. "scripted paths" are one of the internal features (the scripting CELX/LUA language) for allows users to customize their worlds, or 3d spacecrafts, etc. which can be inserted within.
Never at rest.
Massimo


Return to “Development”