t00fri wrote:
With all respect and unbiased naivity, but this looks like "plastified whipped cream". I am sure you understand what I mean...
Somebody once told me that it is not all that easy to bumpmap clouds;-)
Bye Fridger
Yes, it looks like it, but it's very close to the real look of cloud layer seen from orbit. Take a look at some pictures on the Net... They look very solid though, like they are not made of gas, I think they have to be more blurred to achieve correct look.
Anyway, I still thnik bump mapping the clouds is very important for realism. I still have to watch flat layer above perfectly bumpmapped surface...
Don, if you have a good vision on future of graphic cards, why do you metion like it's a problem for upcoming versions of Celestia?
I have one questio, maybe it's silly, but I don't know anything of programming, but why celestia doesn't work on Direct3D and doesn't use the benefits of other graphic chipsets other than nVidia's?