Celestia Source description

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
tyreth
Posts: 2
Joined: 26.02.2003
With us: 21 years 9 months

Celestia Source description

Post #1by tyreth » 26.02.2003, 09:56

Are there any docs or readme's or something that can give me a brief overview of the code so I can try and understand it?

Thanks

marc
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Location: Outback Australia

Post #2by marc » 28.02.2003, 13:06

coding standards
http://cvs.sourceforge.net/cgi-bin/view ... text/plain

development guide
http://cvs.sourceforge.net/cgi-bin/view ... cvs-markup

Tyreth,
As well as the comments within the code i think this is about all there is in relation to source code documentation. Besides, we dont want too much precious development time spent on documentation :wink:

chris
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Post #3by chris » 28.02.2003, 16:46


The coding standards document is still relevant, but the development guide is dreadfully out of date.

As well as the comments within the code i think this is about all there is in relation to source code documentation. Besides, we dont want too much precious development time spent on documentation :wink:

This unfortunately sums up the situation pretty well . . . :) I may have time this weekend to write something up, but it's more likely that I'll burn my time implementing multiple cloud laters. We'll see.

--Chris

Topic author
tyreth
Posts: 2
Joined: 26.02.2003
With us: 21 years 9 months

Post #4by tyreth » 03.03.2003, 01:36

chris wrote:I may have time this weekend to write something up, but it's more likely that I'll burn my time implementing multiple cloud laters. We'll see.

--Chris


Anything would be good - just something that gives a very brief overview of the code so I know where to start :)

HankR

Post #5by HankR » 03.03.2003, 04:42

The Celestia code is pretty well organized and not very difficult to follow if you know C++. I'd suggest you just dive in. If you're not prepared to do that, I doubt that a general overview would be a lot of help. There's no royal road.

- Hank

Rassilon
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Location: Altair

Post #6by Rassilon » 03.03.2003, 06:21

I suppose being familiar with C++ would help...Its pretty easy to follow though I didnt have a hitch some time back looking for what I needed...

Thank God its not asm :mrgreen:
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!


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