Apollo cockpit

Discuss Celestia's features, adaptations and Addons for use in educational environments
Topic author
MiR
Posts: 247
Joined: 01.02.2010
With us: 14 years 9 months
Location: Germany

Apollo cockpit

Post #1by MiR » 25.07.2010, 11:13

Hi,
during the further work on 51Pegasi/b (it may takes some time) i think I should publish another addon.
I don't know if anyone has an interest for this small work. Many months ago I've created these few cockpits from the Apollo missions. Not for a particular purpose. Only just for fun.

Surely it is a much better solution to explore Celestia without these cockpits, no question. But maybe it could be an impressive experience if you take a few minutes of time to follow and observe the - more than courageous - Apollo-space-pioneers on their journeys in those refrigerator-like vehicles.

For a more realistic view i've put a semi-transparent mirror effect on the window screens. And two versions are optimized for widescreen monitors.

Maybe it's only for dreamers....

images
eagle.jpg

apollo_capsule.jpg

apollo.jpg


Oh, almost forget; installation of Vincent's powerful Lua Edu Tools are required, of course.

Please let me know what you think about it and if it's worth to upload...
Michael

Avatar
fsgregs
Posts: 1307
Joined: 07.10.2002
With us: 22 years 1 month
Location: Manassas, VA

Re: Apollo cockpit

Post #2by fsgregs » 31.07.2010, 17:24

Mir:

The cockpits are great! I would love to download them, and perhaps write a script that could use them as part of an Apollo journey. Please post a download link.

Thanks so much

Frank

Topic author
MiR
Posts: 247
Joined: 01.02.2010
With us: 14 years 9 months
Location: Germany

Re: Apollo cockpit

Post #3by MiR » 02.08.2010, 06:20

Hi Frank,

the zipped file (about 12,5mb) is on MotherLode. It was the first time for me and I hope everything is doing well. :roll:

A demonstration of the Apollo missions including some of these overlays would be great. Almost thought people could have forget the memory for those brave guys.

I apologize for the late response (and for my broken english)

Thanks and Best regards

Michael

BobHegwood
Posts: 1803
Joined: 12.10.2007
With us: 17 years 1 month

Re: Apollo cockpit

Post #4by BobHegwood » 02.08.2010, 10:10

MiR wrote:Hi Frank,

the zipped file (about 12,5mb) is on MotherLode. It was the first time for me and I hope everything is doing well. :roll:

A demonstration of the Apollo missions including some of these overlays would be great. Almost thought people could have forget the memory for those brave guys.

I apologize for the late response (and for my broken english)

Thanks and Best regards

Michael

Just wanted to tell you guys that Ulrich will be on vacation until August 15th I believe, so it
may be a while until this add-on gets posted. Just FYI here.
Thanks, Brain-Dead
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN

Topic author
MiR
Posts: 247
Joined: 01.02.2010
With us: 14 years 9 months
Location: Germany

Re: Apollo cockpit

Post #5by MiR » 02.08.2010, 12:42

Thanks Bob for posting this.

Michael

GUILLO
Posts: 2
Joined: 06.08.2010
With us: 14 years 3 months
Location: MEXICO

Re: Apollo cockpit

Post #6by GUILLO » 11.08.2010, 20:27

Dear Mir:

I can’t find your file “Apollo cockpit” in MotherLode, would you please tell me in what section can I find it? Or share with me the link directly download?

Best regards.

Topic author
MiR
Posts: 247
Joined: 01.02.2010
With us: 14 years 9 months
Location: Germany

Re: Apollo cockpit

Post #7by MiR » 11.08.2010, 21:44

GUILLO,

I've received your PM and wrote a response. Please take a look at your Inbox folder here at shatters.net.
Or read the information above from Bob Hegwood.
Thanks again for showing an interest in the things around the Apollo missions.
Michael

GUILLO
Posts: 2
Joined: 06.08.2010
With us: 14 years 3 months
Location: MEXICO

Re: Apollo cockpit

Post #8by GUILLO » 11.08.2010, 22:07

Michael
Thanks so much and Best regards

Avatar
John Van Vliet
Posts: 2944
Joined: 28.08.2002
With us: 22 years 2 months

Re: Apollo cockpit

Post #9by John Van Vliet » 12.08.2010, 04:18

--- edit ---
Last edited by John Van Vliet on 19.10.2013, 23:10, edited 1 time in total.

Topic author
MiR
Posts: 247
Joined: 01.02.2010
With us: 14 years 9 months
Location: Germany

Re: Apollo cockpit

Post #10by MiR » 12.08.2010, 21:41

Thanks John for this - not unimportant - explanation.

Avatar
Adirondack M
Posts: 528
Joined: 01.03.2004
With us: 20 years 8 months

Re: Apollo cockpit

Post #11by Adirondack » 23.08.2010, 15:44

This add-on is now available at the Lua Edu Tools section on the CML:
http://www.celestiamotherlode.net/catalog/utilities.html (Apollo cockpits).

Adirondack
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)
The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)

Avatar
jogad
Posts: 458
Joined: 17.09.2008
With us: 16 years 2 months
Location: Paris France

Re: Apollo cockpit

Post #12by jogad » 23.08.2010, 22:30

Hello

I just downloaded the addon.

Nice job !
Very pleasant and original addon. :D

One thing yet.

Now we have several cockpits and renaming the files is a little boring.
And we have to quit Celestia to enjoy the different cockpits. :?

Since there is two ways to activate the cockpit (the checkbox and Shift-C), :idea: I suggest to use the checkbox to activate or deactivate the cockpit and the shift-C keys to switch between the different cockpits.

I have brought some modifications to the cockpit.lua file to achieve this:

Code: Select all

require "locale";

cockpitTexture={
  "../images/cockpit.png",
  "../images/cockpit_Apollo11.png",
  -- "../images/cockpit_Apollo11_wide.png",
  "../images/cockpit_luke.png",
  "../images/cockpit_lunalander.png",
  -- "../images/cockpit_lunalander_wide.png",
}

local cockpit = {}
local ck = 1
----------------------------------------------
-- Set up and Draw the boxes
----------------------------------------------
cockpitBox = CXBox:new()
:init(0, 0, 0, 0)
:movable(false)
:attach(screenBox, width, height, 0, 0);

cockpitBox.Customdraw =
function(this)
textlayout:setfont(normalfont);
textlayout:setfontcolor(ctext);
textlayout:setpos(this.lb+25, this.tb-14);
textlayout:println(_("Cockpit"));
end;

cockpitCheck = CXBox:new()
:init(0, 0, 0, 0)
:bordercolor(cbubordoff)
:textfont(normalfont)
:textcolor(cbutextoff)
:textpos("center")
:movetext(0, 9)
:text("")
:movable(false)
:active(true)
--:attach(cockpitBox, 100, 4, 35, 5)
:attach(cockpitBox, boxWidth - 40, 4, 29, 5)

cockpitFrame = CXBox:new()
:init(0, 0, 0, 0)
:movable(false)
:active(false)
:clickable(true) -- <== Line to add
:visible(false)
:attach(screenBox, 0, 0, 0, 0)

cockpitCheck.Action = (function()
  return
    function()
      cockpitFrame.Visible = not(cockpitFrame.Visible);
      if cockpitFrame.Visible then
        if not cockpit[ck] then
          cockpit[ck]=celestia:loadtexture(cockpitTexture[ck])
          cockpitFrame.Fillimage = cockpit[ck]
        end
        cockpitCheck.Text = "x";
      else
        cockpitCheck.Text = "";
      end
    end
end) ();

local change_cockpit = function()
  ck = ck + 1
  if ck > #cockpitTexture then ck=1 end
  if not cockpit[ck] then cockpit[ck]=celestia:loadtexture(cockpitTexture[ck]) end
  cockpitFrame.Fillimage=cockpit[ck]
end

keymap["C"] = change_cockpit


Maybe it is more advisable to define the "cockpitTexture" in the config.lua file instead of the cockpitBox.lua file.
This way, it will be easy to add other cockpits (or other overlays). :mrgreen:

Topic author
MiR
Posts: 247
Joined: 01.02.2010
With us: 14 years 9 months
Location: Germany

Re: Apollo cockpit

Post #13by MiR » 24.08.2010, 08:16

Hi Jogad,

Thanks

jogad wrote:...Now we have several cockpits and renaming the files is a little boring.
And we have to quit Celestia to enjoy the different cockpits. :?

Since there is two ways to activate the cockpit (the checkbox and Shift-C), :idea: I suggest to use the checkbox to activate or deactivate the cockpit and the shift-C keys to switch between the different cockpits.
I've just tried it out and... it's neat! really useful.
Great idea and a good work :-)

Thanks again
Michael

starwalker
Posts: 1
Joined: 20.04.2011
With us: 13 years 7 months

Re: Apollo cockpit

Post #14by starwalker » 22.04.2011, 14:43

MiR,

Not sure why at first you thought people might be interested in the cockpit. Being able to put students in to a space situation that is more realistic should add extra motivation in my eyes. I very much look forward to playing around with the cockpits with my children at home. It isn't often you get to say something like, "Check it out dude, this is what it's like to be inside the apollo shuttle, this is what its like to be a REAL astronaut."
I wish I could just go there...

Topic author
MiR
Posts: 247
Joined: 01.02.2010
With us: 14 years 9 months
Location: Germany

Re: Apollo cockpit

Post #15by MiR » 23.04.2011, 18:43

Exactly that was my intention.

I admire - more and more - the courage of these daring astronauts.
And envy them because of their extraordinary experience.

Michael

Avatar
Hungry4info
Posts: 1133
Joined: 11.09.2005
With us: 19 years 2 months
Location: Indiana, United States

Re: Apollo cockpit

Post #16by Hungry4info » 23.04.2011, 22:43

starwalker wrote:"Check it out dude, this is what it's like to be inside the apollo shuttle..."

Minor nitpick:
This is the Shuttle.
This the Apollo.

The two are very different vehicles - there is no "Apollo shuttle."
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics


Return to “Celestia in Education”