Type Ia supernova and nova?

General discussion about Celestia that doesn't fit into other forums.
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freiza667
Posts: 59
Joined: 14.03.2010
With us: 14 years 8 months

Type Ia supernova and nova?

Post #1by freiza667 » 03.06.2010, 20:33

Type Ia supernova and nova...

is the same for me what is difference between a Type Ia supernova and nova?

ajtribick
Developer
Posts: 1855
Joined: 11.08.2003
With us: 21 years 3 months

Re: Type Ia supernova and nova?

Post #2by ajtribick » 03.06.2010, 20:35

What happens if you type "difference between type Ia supernova and nova" into your favourite search engine?

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Hungry4info
Posts: 1133
Joined: 11.09.2005
With us: 19 years 2 months
Location: Indiana, United States

Re: Type Ia supernova and nova?

Post #3by Hungry4info » 03.06.2010, 22:06

Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

InconspicuousBarrel
Posts: 55
Joined: 09.04.2010
With us: 14 years 7 months

Re: Type Ia supernova and nova?

Post #4by InconspicuousBarrel » 03.06.2010, 22:18

He might have meant in Celestia (idk really).

Otherwise, simply use a search engine.

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Hungry4info
Posts: 1133
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With us: 19 years 2 months
Location: Indiana, United States

Re: Type Ia supernova and nova?

Post #5by Hungry4info » 04.06.2010, 17:59

Celestia does not incorporate stellar evolution or end-of-life scenarios for stars.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

InconspicuousBarrel
Posts: 55
Joined: 09.04.2010
With us: 14 years 7 months

Re: Type Ia supernova and nova?

Post #6by InconspicuousBarrel » 04.06.2010, 21:18

It would be pretty cool if you could set "stages" for a star and then parameters such as how quick the transition is and what textures and models to use for what stage.

Eg.

Code: Select all

Stage "Giant"
{
Beginning          2402634.6
ExpansionRate   17.4556 #km per year, or something like that. Negative value for collapse
          TextureChange
          {
          Beginning 2402634.6
          texture "red_giant.*"
          ChangeRate 0.21 #percent of new texture shown per year
          End 2421948
           }
End 2422313
}

Stage "Collapse"
{
Beginning          2422313
ExpansionRate   -2523174
ExpansionStopSize        14204 #stop expansion/collapse when star's radius in km is this value
          TextureChange
          {
          Beginning 2422313
          texture "white_dwarf.*"
          ChangeRate 20
          ChangeLength 5 #how long the texture change will occur in years
           }
}

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selden
Developer
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Joined: 04.09.2002
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Location: NY, USA

Re: Type Ia supernova and nova?

Post #7by selden » 04.06.2010, 21:56

Celestia has features which can be used to produce something like that, but it could be a lot better.

You might take a look at Frank Gregorio's Edu package. I believe it includes a stellar evolution activity.
http://www.celestiamotherlode.net/catal ... tional.php
Selden


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