Plantary System for 82 Eridani

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Topic author
Sen
Posts: 35
Joined: 05.11.2008
Age: 32
With us: 16 years
Location: 82 Eridani

Plantary System for 82 Eridani

Post #1by Sen » 03.04.2010, 00:00

Hello again!
I've decided against using Beta Hydri as the star for the setting of my science fiction scenario, and switched to the more sun-like 82 Eridani. Using StarGen (http://www.eldacur.com/~brons/NerdCorner/StarGen/StarGen.html), a planetary system "modeler" of sorts (it generate planets based on data on the chosen star, or input data for fictional ones), I generated several system models. Here is the result I'm going with http://fast-times.eldacur.com/cgi-bin/StarGen.pl?Catalog=w&Dole=12&SolStation=12&Mass=0.97&Output=all&Seed=230&Count=1&Incr=1&Gas=on&Moon=off&SVG=off#10 (I checked the system out in GravitySimulator, and the eight planet, as I thought, was kicked out. So I've since removed this planet and will probably add an asteroid belt in it's place) I've modified the planet's information slightly for what I want (I also thought their eccentricity values were a bit too high for some of them.)
I chose 82 Eridani for several reasons. Firstly, it is relatively sun-like. It's a little cooler and a little dimmer, but otherwise seems like a good candidate to support life-baring planets. It has a high metalicity, which should give it a much higher chance at having formed terrestrial planets. Secondly, it is only 19.7 light-years away. Since there is no FTL in my science fiction scenario, this is very important. The ships used are based on the Valkyrie design (http://www.projectrho.com/rocket/rocket3aj.html#valkyrie), which, while it requires absurd amounts of antimatter (For my story, I'm assuming that an affordable solution to generating and storing large amounts of antimatter is discovered in the next century or 2), could in theory be made to accelerate to nearly 90% c.
The system has 11 planets, one of which is habitable and fairly Earth-like. From my knowledge of planetary formation and mechanics, the current set-up I have looks fairly realistic. I've checked the current set up as well in GravitySimulator, and it seems to be stable over the long term with minimal shifting in the outermost planets. Here is the current .ssc:

Code: Select all

"Sharru" "82 Eri"
{
   Texture "sharru.*"
   NormalMap "sharru-normal.*"
   Radius 2217.9
   #Mass 2.4E+23Kg
   #Density (g/cm^3) 5.33

   EllipticalOrbit {
      Period            .1835
      SemiMajorAxis     0.323
      Eccentricity      0.029
      Inclination       2.17
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  1634.07
   Obliquity       25
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.07
}

"Ishtar" "82 Eri"
{
   Texture "ishtar.*"
   NormalMap "ishtar-normal.*"
   Radius 1816.7
   #Mass 1.3E+23Kg
   #Density (g/cm^3) 5.32

   EllipticalOrbit {
      Period            .2625
      SemiMajorAxis     0.410
      Eccentricity      0.001
      Inclination       2.17
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  2339.83
   Obliquity       24
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.07
}

"Qingu" "82 Eri"
{
   Texture "qingu.*"
   NormalMap "qingu-normal.*"
   Radius 3450.3
   #Mass 9.2E+23Kg
   #Density (g/cm^3) 5.36

   EllipticalOrbit {
      Period            .4281
      SemiMajorAxis     0.568
      Eccentricity      0.0181
      Inclination       2.17
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  2639.18
   Obliquity       12
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.07
}

"Tiamat" "82 Eri"
{
   Texture "tiamat.*"
   NormalMap "tiamat-normal.*"
   NightTexture "tiamat-night.*"
   SpecularTexture "tiamat-spec.*"
   Color [ 0.85 0.85 1.0 ]
   SpecularColor [ 0.5 0.5 0.55 ]
   SpecularPower 25.0
   HazeColor [ 0.5 0.35 0.2 ]
   HazeDensity 0.35
   Radius 7433
   #Mass 8.601984E+24 kg
   #Density (g/cm^3) 5.50

   Atmosphere {
      Height 150
      Lower [ 0.43 0.52 0.65 ]
      Upper [ 0.26 0.47 0.84 ]
      Sky [ 0.40 0.6 1.0 ]
      Sunset [ 1.0 0.6 0.2 ]
      # Sunset [ 0.3 1.0 0.5 ]
      CloudHeight 7
      CloudSpeed 65
      CloudMap "tiamat-clouds.*"
      CloudShadowDepth 1.0
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 20
   }

   EllipticalOrbit {   
      Period            .6301
      SemiMajorAxis     0.735
      Eccentricity      0.016
      Inclination       0.0003
      AscendingNode   348.739
      LongOfPericenter 101.823
           MeanLongitude   100.281
   }

   RotationPeriod  34.66
   Obliquity       20
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.38
}

"Zaltu" "82 Eri"
{
   Texture "zaltu.*"
   NormalMap "zaltu-normal.*"
   SpecularTexture "zaltu-spec.*"
   Color [ 0.85 0.85 1.0 ]
   SpecularColor [ 0.5 0.5 0.55 ]
   SpecularPower 25.0
   HazeColor [ 0.5 0.35 0.2 ]
   HazeDensity 0.35
   Radius 5119
   #Mass 3.1E+24Kg
   #Density (g/cm^3) 5.43

   EllipticalOrbit {
      Period            2.1258
      SemiMajorAxis     1.007
      Eccentricity      0.0029
      Inclination       1.13
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

Atmosphere {
      Height 50
      Lower [ 0.3 0.62 0.75 ]
      Upper [ 0.22 0.71 0.84 ]
      Sky [ 0.31 0.64 1.0 ]
      Sunset [ 1.0 0.6 0.2 ]
      Mie 0.001
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0025 0.006 ]
      MieScaleHeight 17
   }

   RotationPeriod  19.19
   Obliquity       17
   EquatorAscendingNode 288.2
   RotationOffset       137.45

   Albedo            0.63
}

"Ninurta" "82 Eri"
{
   Texture "ninurta.*"
   Color [ 0.85 0.85 1.0 ]
   HazeColor [ 1 1 1 ]
   HazeDensity 0.3
   Radius 21862.3
   Oblateness 0.0034
   #Mass 5.7E+25 kg
   #Density (g/cm^3) 1.30

   EllipticalOrbit
   {   
      Period            2.3888
      SemiMajorAxis     1.787
      Eccentricity      0.0166
      Inclination       0.0023
      AscendingNode   348.739
      LongOfPericenter 102.947
           MeanLongitude   100.464
   }

   Atmosphere {
      Height 100
      Lower [ 0.43 0.52 0.65 ]
      Upper [ 0.26 0.47 0.84 ]
      Sky [ 0.40 0.6 1.0 ]
      Sunset [ 1.0 0.6 0.2 ]
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0023 0.0052 ]
      MieScaleHeight 50
   }

   RotationPeriod 14.48
   Obliquity        16
   RotationOffset   259.5 

   Albedo            0.53
}

"Anu" "82 Eri"
{
   Texture "anu.*"
   Color [ 0.85 0.85 1.0 ]
   HazeColor [ 1 1 1 ]
   HazeDensity 0.3
   Radius 83862.5
   Oblateness 0.0443
   #Mass 5.3E+27 kg
   #Density (g/cm^3) 1.80

   EllipticalOrbit
   {   
      Period            10.2218
      SemiMajorAxis     4.710
      Eccentricity      0.0161
      Inclination       0.0023
      AscendingNode   348.739
      LongOfPericenter 102.947
           MeanLongitude   100.464
   }

   Atmosphere {
      Height 150
      Lower [ 0.43 0.52 0.65 ]
      Upper [ 0.26 0.47 0.84 ]
      Sky [ 0.40 0.6 1.0 ]
      Sunset [ 1.0 0.6 0.2 ]
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0023 0.0052 ]
      MieScaleHeight 50
   }

   RotationPeriod 6.1
   Obliquity        37
   RotationOffset   259.5 

   Albedo            0.51

   Rings {
      Inner   141500
      Outer  190140
      Texture "anu-rings.png"
   }
}

"Marduk" "82 Eri"
{
   Texture "marduk.*"
   Color [ 0.85 0.85 1.0 ]
   HazeColor [ 1 1 1 ]
   HazeDensity 0.3
   Radius 72307.6
   Oblateness 0.024
   #Mass 2.1E+27 kg
   #Density (g/cm^3) 1.19

   Atmosphere {
      Height 200
      Lower [ 0.43 0.52 0.65 ]
      Upper [ 0.26 0.47 0.84 ]
      Sky [ 0.40 0.6 1.0 ]
      Sunset [ 1.0 0.6 0.2 ]
      # Sunset [ 0.3 1.0 0.5 ]
      CloudShadowDepth 1.0
      Mie 0.001
      MieAsymmetry -0.25
      Rayleigh [ 0.001 0.0023 0.0052 ]
      MieScaleHeight 50
   }

   EllipticalOrbit {   
      Period            59.4009
      SemiMajorAxis     15.224
      Eccentricity      0.0097
      Inclination       0.0018
      AscendingNode   348.739
      LongOfPericenter 102.947
           MeanLongitude   100.464
   }

   RotationPeriod 8.21
   Obliquity        36
   RotationOffset   259.5   

   Albedo            0.54

   Rings {
      Inner   139679
      Outer  150038
      Texture "marduk-rings.png"
   }
}

"Namtar" "82 Eri"
{
   Texture "namtar.*"
   NormalMap "namtar-normal.*"
   Radius 4424.5
   #Mass 8.1E+23Kg
   #Density (g/cm^3) 2.24

   EllipticalOrbit {
      Period           211.926
      SemiMajorAxis     35.546
      Eccentricity      0.0012
      Inclination       2.17
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  28.78
   Obliquity       46
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.15
}

"Dagan" "82 Eri"
{
   Texture "dagan.*"
   NormalMap "dagan-normal.*"
   Radius 5917.6
   #Mass 2E+24Kg
   #Density (g/cm^3) 2.27

   EllipticalOrbit {
      Period           260.8107
      SemiMajorAxis     40.821
      Eccentricity      0.0013
      Inclination       2.17
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  24.75
   Obliquity       14
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.15
}

"Allatu" "82 Eri"
{
   Texture "allatu.*"
   NormalMap "allatu-normal.*"
   Radius 2761.9
   #Mass 2E+23Kg
   #Density (g/cm^3) 2.22

   EllipticalOrbit {
      Period           337.7738
      SemiMajorAxis     48.501
      Eccentricity      0.047
      Inclination       2.17
      AscendingNode     76.681
      LongOfPericenter 131.533
           MeanLongitude    181.979
   }

   RotationPeriod  36.58
   Obliquity       32
   EquatorAscendingNode 300.22
   RotationOffset       137.45

   Albedo            0.15
}


When I'm "finished" (I really never am...I always have to go and tweak things...), I'll upload the file on the "Add-On Release" Forum. I still need to finish the moons for several planets, as well as some textures, asteroids, and other components that need a few finishing touches before it is ready for consumption.

Also, while it is still kind of bare-bones right now, the homepage of my scenario is here, for those curious: http://upbringer.webs.com/
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Dollan
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Re: Plantary System for 82 Eridani

Post #2by Dollan » 03.04.2010, 13:42

If it helps, I've used 82 Eridani as well. Look in the Motherlode, under Fictional --> ArcBuilders. It's an older version.

82 Eridani is a good star to use. There are *some* arguments against it, mainly being its age (possibly older than 10 billion years, and it's metallicity is relatively low, but still somewhat enriched for a star of that age; I've seen estimates that range between 29% and 100% of Sol). But these are easily overcome; I look forward to seeing the visualization of this system!

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

Topic author
Sen
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Age: 32
With us: 16 years
Location: 82 Eridani

Re: Plantary System for 82 Eridani

Post #3by Sen » 09.04.2010, 02:00

Is there a way to calculate or estimate the perihelion and aphelion of a given planet's orbit, given the semi-major axis and eccentricity? I've been trying to get a very rough estimate by going to the surface of 82 Eridani and selecting one of my planets, then recording their closest approach and furthest approach, finally adding the value of 82 Eridani's radius to those numbers. Is there a better, more accurate way?
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VikingTechJPL
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Re: Plantary System for 82 Eridani

Post #4by VikingTechJPL » 09.04.2010, 02:47

Greetings, Sen,

This should help.

Where a = semimajor axis, b = semiminor axis and e = eccentricity:
c = sqrt( (a^2) - (b^2) )
or
c = ae.
Aphelion Distance = a + c.
Perihelion distance = a - c.
Elliptical Orbit 001.jpg

-Gary
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Topic author
Sen
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With us: 16 years
Location: 82 Eridani

Re: Plantary System for 82 Eridani

Post #5by Sen » 24.05.2010, 03:48

Ah, thank you very much VikingTechJPL. That should come in handy for my data tables.

Also, for everyone's viewing pleasure, here is a screenshot of Tiamat, the fourth planet out from 82 Eridani and the only habitable planet in the system.
tiamat_planet2.jpg

In addition, the planets can be viewed here: (shameless act of self-promotion :wink: ) http://upbringer.webs.com/planets.htm
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Dollan
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Re: Plantary System for 82 Eridani

Post #6by Dollan » 24.05.2010, 04:09

The site looks great... and your gas giants look absolutely beautiful. I know *I'm* jealous!

...John...
"To make an apple pie from scratch, you must first create the universe..."
--Carl Sagan

Topic author
Sen
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Location: 82 Eridani

Re: Plantary System for 82 Eridani

Post #7by Sen » 24.05.2010, 19:11

Thank you, Dollan! :D
Yeah, a lot of my textures are pretty high-res (Tiamat's texture is 8192x4096), so they do look pretty nice. Which is why I'm thinking of perhaps uploading two versions of the system, a low-res and a high-res. The gas giant textures were made by overlaying other textures from our own solar system, Saturn being the most popular, again here using high-res versions...but the atmospheres were a bit tricky to scale correctly to get the desired effects. I still have to finish up the moons for everything, and then add in a few representative dwarf planets, asteroids, and comets. Maybe sometime in the future I'll add some satellites and spaceships... 8)
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PlutonianEmpire M
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Re: Plantary System for 82 Eridani

Post #8by PlutonianEmpire » 27.05.2010, 15:27

Tiamat seems a little chilly for a habitable world....

Anyways, I agree with Dollan, great gas giants!
Terraformed Pluto: Now with New Horizons maps! :D

Topic author
Sen
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Re: Plantary System for 82 Eridani

Post #9by Sen » 28.05.2010, 01:28

Tiamat's temperature range is in Celsius. In Fahrenheit, it would be between 11.3 - 116.06 degrees, fairly similar to Earth. Although, this may not hold exactly true, as there would be a little more powerful of a greenhouse effect due to higher water vapor content in the atmosphere, and the higher atmospheric density. Also, I got those temperatures from the same planet generation program that I based the planets off of, so it is a very rough estimate anyways. :wink:

Thanks for the compliments on the Gas Giants! :D

My next challenge is to start coming up with some realistic xenobiota to populate it with...
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PlutonianEmpire M
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Re: Plantary System for 82 Eridani

Post #10by PlutonianEmpire » 28.05.2010, 01:52

Sen wrote:My next challenge is to start coming up with some realistic xenobiota to populate it with...
Yes, that is a true challenge. I've had the planet in my avatar (in various forms around various stars. long story.) in Celestia since at least 2003, and all I've been able to come up with are cats with blue fur, which is most likely not very realistic. :lol:

As for Tiamat's temperatures, I simply mis-read the temperature definition on your website... :oops: My apologies.
Terraformed Pluto: Now with New Horizons maps! :D

Topic author
Sen
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Re: Plantary System for 82 Eridani

Post #11by Sen » 28.05.2010, 02:02

That's ok! :lol:

It is quite the challenge indeed, but it's as enjoyable as it is frustrating. But humans too will be difficult to design for Tiamat. I still haven't decided in what manner we've colonized Tiamat, whether by genetic seeder ships overseen with parent AIs, or with hibernating adult humans... And I need to determine how many are actually human and how many are, well, posthuman. It's going to be an interesting story, that's for sure! :wink:
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sanduleak
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Re: Plantary System for 82 Eridani

Post #12by sanduleak » 30.05.2010, 22:20

PlutonianEmpire wrote:
Sen wrote:My next challenge is to start coming up with some realistic xenobiota to populate it with...
Yes, that is a true challenge. I've had the planet in my avatar (in various forms around various stars. long story.) in Celestia since at least 2003, and all I've been able to come up with are cats with blue fur, which is most likely not very realistic. :lol:

You might consider using the Spore creatures editor :lol:

Topic author
Sen
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Location: 82 Eridani

Re: Plantary System for 82 Eridani

Post #13by Sen » 03.06.2010, 20:36

You might consider using the Spore creatures editor :lol:

That actually looked very interesting. I kind of want to get Spore, but I haven't gotten around to that yet...

Actually I have produced a few preliminary sketches of some alien life, but to me they seem too Earth-like. I guess that's because I have somewhat of a bias, being born on Earth and all... :wink:

I think this system is almost at the point where I could feel comfortable releasing it soon (at least in a low-res version first). Just need to add in a few asteroids and comets, and of course scale back the textures. If it's popular enough, I might upload the high-res (what I'm using right now).
System: Toshiba Satellite L505D-S5965 Laptop
CPU: 2.1 GHz AMD Athlon Dual Core QL-65
RAM: 3 GB SDRAM
Chipset: AMD M780V Chipset
Graphics: 256MB-1406MB ATI Radeon 3100
OS: Windows Vista Home 64-bit
Celestia: 1.6.0

W0RLDBUILDER
Posts: 122
Joined: 02.06.2010
With us: 14 years 5 months

Re: Plantary System for 82 Eridani

Post #14by W0RLDBUILDER » 04.06.2010, 13:36

Sen wrote:That actually looked very interesting. I kind of want to get Spore, but I haven't gotten around to that yet...

Spore's pretty cool. The Spaceship Creator is great for designing ships for various reasons (I recreated the Enterprise... :) ).

InconspicuousBarrel
Posts: 55
Joined: 09.04.2010
With us: 14 years 7 months

Re: Plantary System for 82 Eridani

Post #15by InconspicuousBarrel » 04.06.2010, 14:38

W0RLDBUILDER wrote:
Sen wrote:That actually looked very interesting. I kind of want to get Spore, but I haven't gotten around to that yet...

Spore's pretty cool. The Spaceship Creator is great for designing ships for various reasons (I recreated the Enterprise... :) ).
Whoa, same here.

Topic author
Sen
Posts: 35
Joined: 05.11.2008
Age: 32
With us: 16 years
Location: 82 Eridani

Re: Plantary System for 82 Eridani

Post #16by Sen » 26.06.2010, 23:53

I apologize for my absence. I have finished and packaged the lower resolution version of this system. How do I upload it to the forum? I assume I have to upload onto another site and then provide a link?
System: Toshiba Satellite L505D-S5965 Laptop
CPU: 2.1 GHz AMD Athlon Dual Core QL-65
RAM: 3 GB SDRAM
Chipset: AMD M780V Chipset
Graphics: 256MB-1406MB ATI Radeon 3100
OS: Windows Vista Home 64-bit
Celestia: 1.6.0

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Hungry4info
Posts: 1133
Joined: 11.09.2005
With us: 19 years 2 months
Location: Indiana, United States

Re: Plantary System for 82 Eridani

Post #17by Hungry4info » 27.06.2010, 02:47

Go to the motherlode and on the right side toward the bottom is the Upload Form. And it's pretty self-explanatory from there.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

Topic author
Sen
Posts: 35
Joined: 05.11.2008
Age: 32
With us: 16 years
Location: 82 Eridani

Re: Plantary System for 82 Eridani

Post #18by Sen » 07.07.2010, 19:12

Ok. But it says that if my file is over 8 Mb (which it is, it's about 40.2 compressed), I need to use a FTP-program. I did a google search and found FileZilla, but I have no idea what to do with it. How do I use an FTP-program to upload the add-on? Is there an alternative method of uploading besides the motherlode?
System: Toshiba Satellite L505D-S5965 Laptop
CPU: 2.1 GHz AMD Athlon Dual Core QL-65
RAM: 3 GB SDRAM
Chipset: AMD M780V Chipset
Graphics: 256MB-1406MB ATI Radeon 3100
OS: Windows Vista Home 64-bit
Celestia: 1.6.0

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Fenerit M
Posts: 1880
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Age: 17
With us: 17 years 7 months
Location: Thyrrenian sea

Re: Plantary System for 82 Eridani

Post #19by Fenerit » 07.07.2010, 21:54

Sen wrote:Ok. But it says that if my file is over 8 Mb (which it is, it's about 40.2 compressed), I need to use a FTP-program. I did a google search and found FileZilla, but I have no idea what to do with it. How do I use an FTP-program to upload the add-on? Is there an alternative method of uploading besides the motherlode?

FTP programs have to be configured like POP 3 client, in which the email address is substituted by "host". After the generic name "Motherlode" or whatelse as account name, under the textbox "host" you must place: "ftp.ibiblio.org" (without quote)
with the password "anonymous" (usually there is a checkbox already). When you are connected to the server, you will see the root in which to place your add-on: "\incoming\celestia". That's it.
Note that all the explanations above are shown in Motherlode when you accomplish the upload.

EDIT LATER:
FTP programs are then structured like File Manager, with your root on one side and the host on the other. File menu, buttons or right mouse menu copy/move the files.
Never at rest.
Massimo

Topic author
Sen
Posts: 35
Joined: 05.11.2008
Age: 32
With us: 16 years
Location: 82 Eridani

Re: Plantary System for 82 Eridani

Post #20by Sen » 16.08.2010, 01:02

Hey all, sorry for my extended absence. Anyway, I made an account on 4shared and uploaded the add-on to it. Here is the link (let me know if the download works, and don't forget to leave some feedback on the add-on!) :D

82 Eri.zip

Hahaha, I just now realized that the texture for Qingu is actually out-of-date... :oops:
I'll just include the new texture in a later release or by itself, along with the completed location file for Tiamat.
System: Toshiba Satellite L505D-S5965 Laptop
CPU: 2.1 GHz AMD Athlon Dual Core QL-65
RAM: 3 GB SDRAM
Chipset: AMD M780V Chipset
Graphics: 256MB-1406MB ATI Radeon 3100
OS: Windows Vista Home 64-bit
Celestia: 1.6.0


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