Old Pictures from Celestia (locked)

General discussion about Celestia that doesn't fit into other forums.
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John Van Vliet
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Re: Post your Celestia pictures!

Post #641by John Van Vliet » 23.03.2010, 07:10

Image Image Image Image Image Image Image Image
with and without the texture map that is ,only the normal map .

some might not agree but the gray images of the topo do look nice

bh
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Re: Post your Celestia pictures!

Post #642by bh » 23.03.2010, 07:12

Sorry but you guys need a separate thread for the moon data piccys... nice though.
regards...bh.

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Hungry4info
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Re: Post your Celestia pictures!

Post #643by Hungry4info » 23.03.2010, 15:42

@ JohnVV,

I actually agree. It looks pretty nice without the texture (not that I'd prefer it as such).
Pretty pics 8O
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t00fri
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Re: Post your Celestia pictures!

Post #644by t00fri » 23.03.2010, 18:07

John,

sorry if I am less enthusiastic about the appearance of your above normalmap display. I think the surface looks too uniform! Somehow like "sandblasted plastic" not like real rock that is characterized by many shades of gray. The evident excessive uniformity is clearly due to your applied technology.

But as you say, other people may have different views about it.

Fridger
Image

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Hungry4info
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Re: Post your Celestia pictures!

Post #645by Hungry4info » 23.03.2010, 23:53

t00fri wrote:I think the surface looks too uniform! Somehow like "sandblasted plastic" not like real rock that is characterized by many shades of gray.

Could that really be helped? It is after all just a normal map. I wouldn't expect it to show a realistic texture, without a texture itself.

I agree that it looks too uniform to be realistic, but I think John was talking from the perspective of the detail we can see just from the normal map.
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John Van Vliet
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Re: Post your Celestia pictures!

Post #646by John Van Vliet » 24.03.2010, 01:40

this is what i am talking about
Seeing as there are so few lola points . It looks to be about 90+% inferred as it is
Image
as can be seen in the above "embossed-filtered" on mine and the 32k lola
the above is a 400% mag
the individual points CAN be seen on the right , along with the "inferred"( montycarlo - i guess) area inbetween

as time gos on THIS WILL improve .
But for right know there is a lot of "stripping

these are all the same area
one is mine the other is the "vanilla" lola.img

Image Image Image Image

some like the "raw" image , i don't
there is always a "give and take" / "trade off" in something like this
but as time goes on it will improve ( unless the LRO lidar dies)
more and more points WILL get added

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t00fri
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Re: Post your Celestia pictures!

Post #647by t00fri » 24.03.2010, 11:19

John,

all agreed, yet in my view a high amount of transparency of applied image manipulations in a scientific visualization context is important. I understand that you may be following a somewhat less strict aim in your add-ons.

Fridger
Image

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Cham M
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Re: Post your Celestia pictures!

Post #648by Cham » 25.03.2010, 17:41

A teleportation device in the andromeda galaxy :)

Image

Image
"Well! I've often seen a cat without a grin", thought Alice; "but a grin without a cat! It's the most curious thing I ever saw in all my life!"

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PlutonianEmpire M
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Re: Post your Celestia pictures!

Post #649by PlutonianEmpire » 25.03.2010, 22:13

Wow, nice model! :D

Anyways, While looking at Earth in Celestia, I found some intriguing artifacts in the 4k surface texture that you all probably already know about:

Image

There are FACES appearing in the texture. I counted four faces and an individual eye.

Here's the highlighting of the faces and eye that I found.

http://img708.imageshack.us/img708/6732/earthfaces2.jpg
Terraformed Pluto: Now with New Horizons maps! :D

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Hungry4info
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Re: Post your Celestia pictures!

Post #650by Hungry4info » 25.03.2010, 22:43

Man, I'm not going to lie, that is stretching it quite a bit. Were you looking for faces?
Please tell me you aren't serious about this...
http://en.wikipedia.org/wiki/Pareidolia
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PlutonianEmpire M
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Re: Post your Celestia pictures!

Post #651by PlutonianEmpire » 25.03.2010, 23:06

Hungry4info wrote:Man, I'm not going to lie, that is stretching it quite a bit. Were you looking for faces?
Please tell me you aren't serious about this...
http://en.wikipedia.org/wiki/Pareidolia
Lol. I wasn't looking for faces. At first. :P

I found the first one by accident, and was inspired afterwards to search for the other faces in the image.

I posted it simply because I thought it was funny.

Guess it wasn't funny after all. Sorry. :(
Terraformed Pluto: Now with New Horizons maps! :D

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Hungry4info
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Re: Post your Celestia pictures!

Post #652by Hungry4info » 26.03.2010, 04:01

Ah, sorry, it's my fault.

I should take a 10 minute break after reading new posts from the BAUT forum's ATM/CT section to clear my mind. :oops:
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Reiko
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Re: Post your Celestia pictures!

Post #653by Reiko » 26.03.2010, 06:53

From the surface of Pandora.

Image

This is no photoshopped picture but an actual screenshot from Celestia. I've had great difficulty with the tree models because they have such a large polygon count. A small group of them makes the cmod 35MB!

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Fenerit M
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Re: Post your Celestia pictures!

Post #654by Fenerit » 26.03.2010, 12:56

Great! Which programs do you use in making trees?
Never at rest.
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Reiko
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Re: Post your Celestia pictures!

Post #655by Reiko » 27.03.2010, 23:42

Fenerit wrote:Great! Which programs do you use in making trees?
I no make the trees. They come with a models package I downloaded.

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John Van Vliet
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Re: Post your Celestia pictures!

Post #656by John Van Vliet » 28.03.2010, 00:25

blender comes with a Python script to make trees ,though i have not tried it.

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Fenerit M
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Re: Post your Celestia pictures!

Post #657by Fenerit » 28.03.2010, 05:38

1964-2010 world global earthquakes and the ocean floor spreading center isochrones (CMOD)

Image
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Chuft-Captain
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Re: Post your Celestia pictures!

Post #658by Chuft-Captain » 28.03.2010, 13:44

Love the teleport model Cham, and the Earthquake zones Fenerit.
...As I live on the Ring of Fire, this last one is of particular interest... and I guess a teleportation device might come in useful in case of earthquake! :wink:

CC

ps. Are either of these going to be made available for download?
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fungun
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Re: Post your Celestia pictures!

Post #659by fungun » 28.03.2010, 14:57

Fenerit, how do you guys do those cmods?
Is there some special program you put the data in and it draws the lines?
Thanks,
Tim

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Fenerit M
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Re: Post your Celestia pictures!

Post #660by Fenerit » 29.03.2010, 01:47

Chuft-Captain wrote:Love the teleport model Cham, and the Earthquake zones Fenerit.
...As I live on the Ring of Fire, this last one is of particular interest... and I guess a teleportation device might come in useful in case of earthquake! :wink:

CC

ps. Are either of these going to be made available for download?

Chuft, the geologic Earth is now available for testing (add-ons releases).

fungun wrote:Fenerit, how do you guys do those cmods?
Is there some special program you put the data in and it draws the lines?
Thanks,
Tim

For what concern myself, I do not know a specific program which build a wireframe CMOD. The CMOD's wiring procedure is called "linestrip" in CMOD language and can be achieved in several ways, either manually (text editing) or in automatic. I use a Perl script for this latter. You can find some informations around here:

http://forum.celestialmatters.org/viewforum.php?f=3&sid=d464d34dc8d8d621c4268e9f0daec795

but note that the scripting procedure is subject to be modified in accordance with the several cases your datasets have been built (e.g. whether the coordinates are xyz or yxz, whether you wish to wire amongst nodes (points' set) or not, etc. just to say). Anyway, is not so simple and can comport the use of more programs altogether, once be supposed your data comes from other formats (SHP, KML, etc.) instead of to be plain ASCII text (GMT, DAT, XYZ. TXT etc.). Basically, you can view a "linestrip" as merged points; in my case this latters are due to the cartesian coordinates converted in spherical (for the use around a sphere, otherwise simply you remain in 2D grid).

P.S.
In the link above, the script deal with points, for linestrip you must write into it "linestrip" where is "points".
Never at rest.
Massimo


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