Easier Maneuvering When Close To A Spacecraft (or Asteroid)

General discussion about Celestia that doesn't fit into other forums.
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VikingTechJPL
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Easier Maneuvering When Close To A Spacecraft (or Asteroid)

Post #1by VikingTechJPL » 15.03.2010, 04:53

It can be frustrating at times trying to move very close to a spacecraft (or an irregular asteroid) and then trying to maneuver there. Once you get within a certain distance, you can't seem to get any closer, and Right-Dragging with your mouse doesn't change your orientation very fast. Here's a way to make maneuvering around a spacecraft (or asteroid) much easier, and setting it up only takes a minute or two.

What I like to do is define a SECOND SPACECRAFT (or asteroid) with exactly the same ssc orbital and rotational elements, but with a tiny radius. Let's take the ISS as an example.

First, I cut its ssc definition from its ssc file in Celestia's extras-standard folder and paste it into a new file. This helps prevent accidentally changing Celestia's standard installation iss.ssc file. In my new file, I then simply 1) change the satellite name to ISS-ctr, 2) delete the mesh so Celestia doesn't have to try to draw it twice (don't know if this step is necessary), 3) change the radius to 0.0000001, and 4) then save the new file as an ssc file with the new satellite's name ( ISS-ctr.ssc in this example) into Celestia's extras folder.

Remember that you have to restart Celestia for this to take effect. But after that ISS-ctr will be available to help you maneuver as long as you don't remove ISS-ctr.ssc from Celestia's extras folder.

Now, after you "select" and "go to" ISS, immediately "select" and "follow" ISS-ctr. You'll be able to easily move "into" and "around" the ISS with both the keyboard and the mouse.

The code for ISS-ctr.ssc is included below, so you can save it as described. Remember that you need to use a text editor that supports UTF-8. Of course, the ISS-ctr.ssc included below only works with Celestia's standard installation of the ISS. If you updated that—as some persons do to reflect current changes in the ISS's orbit—you'll have use your updated ISS.ssc file to create your own ISS-ctr.ssc file.

You can use the same method with any spacecraft, irregular asteroid etc.

Enjoy,
--VikingTechJPL

Code: Select all

#  THIS IS 1.6.0's ISS ssc file modified and saved as a separate ssc file
#  to add ISS-ctr to Celestia.  This lets you maneuver around the ISS easier.
#
#

# International Space Station
#
# The model is a deconstruction of Andrew Farnaby's complete ISS model located
# on bh's website (http://www.bobhundley.com/celestia/iss.html).
#
# "New ISS" is a modification of the model that can be found here:
# http://www.celestiamotherlode.net/catalog/show_addon_details.php?addon_id=1199
# the ISS model of June 2008 (with Kibo) by krisci3 (modified in order to work
# with JPG by Ulrich Dickmann, a.k.a. Adirondack)
# All required textures by Bob Hundley (converted from BMP to JPG by
# Ulrich Dickmann)



#  Here we've just made a new ssc named ISS-ctr.ssc as follows:
#  1)  Changed the name of the spacecraft to ISS-ctr as you see below
#  2)  Deleted its mesh so Celestia doesn't draw it twice
#  3)  Set its radius to small:    0.0000001
#  Note: I like to save ISS-ctr.ssc in Celestia's   extras   folder, so it doesn't "contaminate" the standard installation's     extras-standard    folder.
#
#  Now after you "select" and "go to" the ISS, immediately "select" ISS-ctr and "Follow" it.   You'll be able to move closer to the Space Station and maneuver around it more easily.



"ISS-ctr" "Sol/Earth"
{
    Class "spacecraft"
    Radius 0.0000001

    Beginning           2451138    # Zarya module launched 20 Nov 1998

    EllipticalOrbit {
        Period          0.064176392
        SemiMajorAxis   6767
        Eccentricity    0.0016886
        Inclination      51.5684
        AscendingNode   343.1518
        ArgOfPericenter 346.2476
        MeanAnomaly      13.8216
        Epoch           2452028.18381755
    }

    UniformRotation
    {
        Inclination    51.5684
        MeridianAngle  -90
        AscendingNode 343.1518
    }

    Orientation [ 90 0 0 1 ]

    Albedo        0.10
}

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Hungry4info
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Re: Easier Maneuvering When Close To A Spacecraft (or Asteroid)

Post #2by Hungry4info » 15.03.2010, 06:19

For spacecraft, I just close in to within the radius of the object, then it's easy for me to rotate the camera around the centre despite being close to it.
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

Topic author
VikingTechJPL
Posts: 105
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With us: 14 years 8 months

Re: Easier Maneuvering When Close To A Spacecraft (or Asteroid)

Post #3by VikingTechJPL » 15.03.2010, 07:55

Hungry,
Thanks for the suggestion. I wasn't sure about how you break through the ISS's "radius barrier" without defining another object, but when you suggested that it was possible, I went to the ISS and did the following:

1) Opened "Navigation: Goto Object...";
2) Entered a number less than the ISS's listed radius (I used 0.030 km, since ISS radius is listed at 40 meters);
3) Added a minus sign and hit the "Go To" button;
And VIOLA! "Goto Object..." took me well inside the radius. And as you say, then it's then easy to maneuver! Very nice!

Is this how you do it? Or is there another technique to break an object's "radius barrier"? And is it listed somewhere? I obviously missed it if it's in the manual. If it is, it needs to be on its own page in BIG LETTERS! Since I'm rather new to this Forum, is there something here equivalent to a "TIPS AND TRICKS" page?

Many thanks,
--VikingTechJPL

PS
Just found one caveat. I tried using several values in "Navigation: Goto Object...", and when I tried -0.040 km (the negative of the exact radius of the ISS), Celestia took me 5,544 MEGAPARSECS away and had to be restarted. I've encountered the same behavior before when locking objects that have the same centers. Anyway, the solution is simple enough: just don't use the negative of the exact radius! Awesome!
Thanks again!
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
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Re: Easier Maneuvering When Close To A Spacecraft (or Asteroid)

Post #4by Hungry4info » 17.03.2010, 02:46

Nah, if you just hold the PageDn long enough (somewhat unreasonably long), you'll break through it. Alternatively, when you grind to a near stop, you can press [a] to go forward those last few microns.

VikingTechJPL wrote:Anyway, the solution is simple enough: just don't use the negative of the exact radius! Awesome!

Huh, would place you in the centre I suppose. At least theoretically. Maybe there's some little quirk in the code so that Celestia doesn't realise this. Seems like such an obscure glitch. You're probably the first ever have that problem :lol:
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics

Topic author
VikingTechJPL
Posts: 105
Joined: 04.03.2010
With us: 14 years 8 months

Re: Easier Maneuvering When Close To A Spacecraft (or Asteroid)

Post #5by VikingTechJPL » 18.03.2010, 17:48

"A" key followed by "S" key works (with quick fingers :) ).

On my systems:
1.4.1: Page Down and Page Up have no effect.
1.6.0: Page Down and Page Up work like Undo/Redo in a word processor (which, by the way is one of the best improvements ever made in Celestia. For example, go to Earth, then Mars then Jupiter; pressing Page Down "pages" you back through them.) This feature should be emphasized in the manual.
1.6.1, Dell Studio XPS, AMD 2.7 GHz, 8 GB RAM, Win 7 64-bit, ATI Radeon HD 5670
1.6.0, Dell Inspiron 1720, Intel Core Duo 2 Ghz, 3 GB RAM, Win Vista, NVIDIA GeForce 8600M G/GT
1.4.1, Dell Dimension 4700, Pent-4 2.8 GHz, 512 MB RAM, Win XP SP2, Radeon X300

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Re: Easier Maneuvering When Close To A Spacecraft (or Asteroid)

Post #6by Reiko » 18.03.2010, 20:39

Just use the spaceflight controls.

Z ...................................... Decrease velocity
A ...................................... Increase velocity
Q ...................................... Reverse direction
X ...................................... Set movement direction toward center of screen
F2 .................................... Set velocity to 1 km/second
F3 .................................... Set velocity to 1,000 km/second
F4 .................................... Set velocity to speed of light (1 c)
F5 .................................... Set velocity to 10x the speed of light (10 c)
F6 .................................... Set velocity to 1 AU/second
F7 .................................... Set velocity to 1 light year/second
F1 .................................... Stop motion
S ...................................... Stop motion

If you have game controller or joystick then hit F8 and it becomes even easier.


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