Hi,
I'm a newbie to Celestia and openGL stuffs, and I'm doing an exhibition for a school project. We have a spaceship with celestia projected onto one of the walls. Then we have a laser harp with 6 lasers, connected to an arduino connected to a keyboard (or what used to be a keyboard, hehe), so that when you break a laser it is euqual to pressing a key like a, z, up, down etc...
Now, we want to add sounds. So that when you press either of up/down, left/right /, a/z, it plays a different sound. There's also a background track that will always play.
Is there a way of doing this easily in Celestia?
or should I look into an arduino way of doing it in the background?
I've tried reading up on adding sounds in Celestia, and as far as I know there is 3 ways. Downgrading to celestia 1.4 with the sound patch, getting the celestia 1.5 ED, or with the newest celestia writing a script using Lua proteaAudio?
What do you think would be the best solution?
basically we want one sound file to loop forver, then some 5 seconds clips to run whenenver one of 6 keybaord buttons are pressed. They should play on top of eachother (for instance you can accelerate, pitch and roll left at the same time).
adding sound effects in Celestia
Forum rules
Please help to make this forum more useful by checking the FAQs before posting! Keep it clean, keep it civil, keep it truthful, stay on topic, be responsible, share your knowledge.
Please help to make this forum more useful by checking the FAQs before posting! Keep it clean, keep it civil, keep it truthful, stay on topic, be responsible, share your knowledge.
-
Topic authordrtortoise
- Posts: 5
- Joined: 10.10.2009
- With us: 15 years 1 month