t00fri wrote:Some of you might remember (or may look up my older mail) that when I first had found out how to do bumpmapping in dds format via normal maps, I strongly emphasized the importance of smooooooootheness.
Fridger, this boxes are not caused by a bad smoothless normal map (my normal maps all "handmade" and i don't use any kind of sharpness filter). I'd converted a DXT1c with "funny boxes" to TGA and built from this one a DXT3 file and what shall i say the boxes have vanished. Now you can see the problem dosn't be a "bad" normal map or a "bad" DXT1c file. I remember i'd read about a hardware bug concern all Geforce cards (not sure if GF4 and GF FX) with DXT1 textures.
I use to convert most times the (german) DXT Tool v1.0 (this based on Nvideas command line tools) and only if i need special adjustments then i go to the command line. The photoshop plugin is to slow and needs to much resouces.
chris wrote:I thought that the terraces might be due to quantization in the normal map. But, do I understand correctly that the terracing is present in the original images, and have nothing to do with bump mapping?
Chris, the terracing dosn't be present in the original images.
praesepe wrote:jim, you unbumped mars texture is really great! How did you manage to elimante the static bump?
The way is difficult here are some main steps:
1. I built two mask one for the shadowed bumps and one for the lighted bumps. To build this i used the high field map (bump map) with the relief filter in the correct direction.
2. I change the mode of mars map to LAB color. Each color channel must be seperate corrected.
3. I copied each channels in three layers ( one for shadows,for lihgts and the map). Now the light and shadow mask were added as a layer mask.
4. Then the masked layers have to made brighter or darker to compensate the bump effect.
That's all
But this are only main steps alone for the shadow mask i copied two different relief layer together ( a sharp and a blur) and i used a color treshold to remove some misc.
To find this way i made several attemts with a test picture. The main problem was to add no unnatural effects.
Bye Jens