I copied the High res textures into the medres directory, but Celestia doesn't show them.
Is it possible that I have to edit the solarsys.scc??
There are the lines:
Texture "earth.png"
# Texture "earth8k.dds"
NightTexture "earthnight.jpg"
# SpecularTexture "earthspec2k.jpg"
and
# BumpMap "earthbump4k.jpg"
# BumpHeight 4.5
Do I have to edit the filenames?????
Textures
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- Developer
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- Joined: 21.11.2002
- With us: 22 years
Have you put the # in front of the old texture definition? (You can't have two at the same time)
P.S.: Remember that dds files can be only used by Nvidia chipset based videocards, so if you have a different one dds files will not be displayed
Code: Select all
# Texture "earth.png"
Texture "earth8k-BM-col-bmp-um.dds"
P.S.: Remember that dds files can be only used by Nvidia chipset based videocards, so if you have a different one dds files will not be displayed
Greets
praesepe
praesepe
praesepe,
I had that same misunderstanding but got straightened out by Chris and others in another thread: DDS files work fine with most "modern" 3D cards (but they have to be more modern than ATI's Rage cards ).
It's the pixel and vector shaders that only work on Nvidia cards (e.g. specular reflections, bumpmaps and ring shadows). Chris is working hard on the OpenGL v1.4 versions of those routines for v1.2.6. Hopefully then they'll work on modern ATI cards.
I had that same misunderstanding but got straightened out by Chris and others in another thread: DDS files work fine with most "modern" 3D cards (but they have to be more modern than ATI's Rage cards ).
It's the pixel and vector shaders that only work on Nvidia cards (e.g. specular reflections, bumpmaps and ring shadows). Chris is working hard on the OpenGL v1.4 versions of those routines for v1.2.6. Hopefully then they'll work on modern ATI cards.
Selden