Preview Phobos
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Topic authorJohn Van Vliet
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Preview Phobos
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Last edited by John Van Vliet on 21.10.2013, 01:31, edited 1 time in total.
- cartrite
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Re: Preview Phobos
Hey John,
That looks really nice. Looks like the texture is mapped right. Did you have to orient the model before exporting or does Celestia render what Blender shows now? In the past, Celestia showed the opposite of what Blender showed.
cartrite
That looks really nice. Looks like the texture is mapped right. Did you have to orient the model before exporting or does Celestia render what Blender shows now? In the past, Celestia showed the opposite of what Blender showed.
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
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Topic authorJohn Van Vliet
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Re: Preview Phobos
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Last edited by John Van Vliet on 21.10.2013, 01:30, edited 1 time in total.
Re: Preview Phobos
Finally your "battle" has been won! It wouldn't a Mars' follower...
Never at rest.
Massimo
Massimo
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Re: Preview Phobos
john Van Vliet wrote:I have been working on a new Phobos .cmod model and texture
This is still my OLD map but with a testing cmod .I finally got it to work ( thanks cartrite )
http://www.youtube.com/watch?v=SdB5TL-VmnE
Absolutely beautiful there John.
I did notice a few small artifacts during the display, but I suppose that those
could also be coming from the video itself.
At any rate, it still looks to be far better than anything else I have on my system.
Thanks, Brain-Dead
Brain-Dead Geezer Bob is now using...
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
Windows Vista Home Premium, 64-bit on a
Gateway Pentium Dual-Core CPU E5200, 2.5GHz
7 GB RAM, 500 GB hard disk, Nvidia GeForce 7100
Nvidia nForce 630i, 1680x1050 screen, Latest SVN
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Topic authorJohn Van Vliet
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Re: Preview Phobos
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Last edited by John Van Vliet on 21.10.2013, 01:29, edited 1 time in total.
Re: Preview Phobos
1) orbit sample is out of object;
2) Phobos' southern emisphere has reverse bumps
Never at rest.
Massimo
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Re: Preview Phobos
John--
The normals in the model are inverted. Your modeling software should have a simple option to fix this: "Invert Normals", "Flip Normals", etc. Your Phobos is looking great otherwise!
--Chris
- cartrite
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Re: Preview Phobos
Inverting the normals in Blender doesn't work. Because the texture map also gets inverted. There is something just different the way Blender calculates the normals that make them not work right in Celestia. I tried many a night but I gave up with using Blender to compensate for this problem. But cmodfix will calculate the normals correctly. That is what I ended up using for every model I created with Blender.
cartrite
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
Re: Preview Phobos
About these issues concerning meshes' manipulation, just FYI (and probably you already knew), a Win/Linux/Mac software with lots of filters really working is Meshlab:
http://meshlab.sourceforge.net/
Here there is an impressive list of filters's features:
http://meshlab.sourceforge.net/wiki/index.php/Filter_List_1.2.2
http://meshlab.sourceforge.net/
Here there is an impressive list of filters's features:
http://meshlab.sourceforge.net/wiki/index.php/Filter_List_1.2.2
Never at rest.
Massimo
Massimo
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Topic authorJohn Van Vliet
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Re: Preview Phobos
--- edit ---
Last edited by John Van Vliet on 21.10.2013, 01:27, edited 1 time in total.
- Hungry4info
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Re: Preview Phobos
Astounding. Very nice!
Current Setup:
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
Windows 7 64 bit. Celestia 1.6.0.
AMD Athlon Processor, 1.6 Ghz, 3 Gb RAM
ATI Radeon HD 3200 Graphics
- cartrite
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- Location: Pocono Mountains, Pennsylvania, USA Greate Grandfother from Irshava, Zakarpattia Oblast Ukraine
Re: Preview Phobos
Hey John,
I seen your problems with the new script at CM. Here is the script I used without all that code nonsense.
It should run without ANY changes. If it doesn't, I GIVE UP.
cartrite
I seen your problems with the new script at CM. Here is the script I used without all that code nonsense.
It should run without ANY changes. If it doesn't, I GIVE UP.
cartrite
VivoBook_ASUSLaptop X712JA_S712JA Intel(R) UHD Graphics 8gb ram. Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Processor(s) 8 GB ram. Running on Windows 11 and OpenSuse 15.4
- t00fri
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Re: Preview Phobos
Hi,
if you are interested in a preview of my 4k colored Phobos@CM, have a click
http://forum.celestialmatters.org/viewtopic.php?t=333
I prepared it a while ago for my ongoing Celestia.Sci project. Hence for now, no download (yet). Sorry.
Enjoy,
Fridger
if you are interested in a preview of my 4k colored Phobos@CM, have a click
http://forum.celestialmatters.org/viewtopic.php?t=333
I prepared it a while ago for my ongoing Celestia.Sci project. Hence for now, no download (yet). Sorry.
Enjoy,
Fridger
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Topic authorJohn Van Vliet
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Re: Preview Phobos
--- edit ---
Last edited by John Van Vliet on 21.10.2013, 01:26, edited 1 time in total.
- t00fri
- Developer
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Re: Preview Phobos
If you are interested how to convert directly non-spherical scientific shape model data (Phobos, Itokawa,...) without Blender, Animor8 etc to CMOD format, have a look in my new CM thread!
http://forum.celestialmatters.org/viewtopic.php?t=337
Fridger
http://forum.celestialmatters.org/viewtopic.php?t=337
Fridger
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Topic authorJohn Van Vliet
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- Joined: 28.08.2002
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Re: Preview Phobos
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Last edited by John Van Vliet on 21.10.2013, 01:19, edited 1 time in total.
updated Phobos ?
Hello,
(I think this thread is the best place to ask)
I made a first animation with Celestia to explain Phobos closest-ever Fly-By on March 3rd, 2010 by Mars Express. I'm wondering weither Celestia v.1.6.0 includes the updated shape and texture or if ESA/DLR has just released a new reference (here below)...
Well, I asked ESA for updated data and they made the German agency (DLR) just published new links. Thus :
(I think this thread is the best place to ask)
I made a first animation with Celestia to explain Phobos closest-ever Fly-By on March 3rd, 2010 by Mars Express. I'm wondering weither Celestia v.1.6.0 includes the updated shape and texture or if ESA/DLR has just released a new reference (here below)...
Well, I asked ESA for updated data and they made the German agency (DLR) just published new links. Thus :
- Phobos shape in Celestia v.1.6.0 = http://www.psi.edu/pds/resource/oshape.html <= is it the V2_1 version?
- Are the shape and colors in John Van Vliet's add on more accurate (it's said V2_1) ? http://www.celestiamotherlode.net/catal ... on_id=1359
- ESA/DLR's Phobos shape = http://europlanet.dlr.de/node/index.php?id=214 <= is this better? (article dated Feb.24, 2010)
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Topic authorJohn Van Vliet
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Re: Preview Phobos
--- edit ---
Last edited by John Van Vliet on 20.10.2013, 08:11, edited 1 time in total.
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Re: Preview Phobos
Looking good, but it would be nice if Celestia supported bumpmapping/normalmapping on meshes. It would look even better then. Unfortunately, AFAIK, we have to stick to those preshaded/baked-shading maps.