Celestia 1.6.0 RC 3
- t00fri
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Re: Celestia 1.6.0 RC 3
But seriously, this means a supplementary relation (Mass-Luminosity) is now urgently needed, if we want to have any sort of realism at the app.mag front for the components...
Fridger
PS: This becomes even more important if we consider multiple (hierarchical) systems a la A.A. Tokovinin...
Fridger
PS: This becomes even more important if we consider multiple (hierarchical) systems a la A.A. Tokovinin...
Re: Celestia 1.6.0 RC 3
That's why I was bringing it to the attention of others with better access to primary references.t00fri wrote:If we would allow ourselves to correct individual entries on the basis of "I think" or "I suppose" type of arguments, we would soon loose any credibility among scientists and other serious users.
I hope I wasn't too rude in my previous post but it was very late when I posted it and I was tired after a long day.
Re: Celestia 1.6.0 RC 3
I have found more spectroscopic binaries with incorrect brightnesses.
Beta Arietis. Apparent magnitude of each component (Celestia): A=2.60, B=2.64. Apparent V magnitude (SIMBAD): 2.64.
CCDM J21158+0515. Apparent magnitude of each component (Celestia): A=3.92, B=3.92. Apparent V magnitude (SIMBAD): 3.949.
Beta Arietis. Apparent magnitude of each component (Celestia): A=2.60, B=2.64. Apparent V magnitude (SIMBAD): 2.64.
CCDM J21158+0515. Apparent magnitude of each component (Celestia): A=3.92, B=3.92. Apparent V magnitude (SIMBAD): 3.949.
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Re: Celestia 1.6.0 RC 3
Is celestia 1.6.0 finally released?
"celestia-win32-1.6.0.exe 26-Jun-2009 10:41 34M "
in http://www.celestiaproject.net/~claurel/celestia/files/ is able to be downloaded.
and also in celestia/tags/ in svn, there is "ver1_6_0" folder.
"celestia-win32-1.6.0.exe 26-Jun-2009 10:41 34M "
in http://www.celestiaproject.net/~claurel/celestia/files/ is able to be downloaded.
and also in celestia/tags/ in svn, there is "ver1_6_0" folder.
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Topic authorchris
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Re: Celestia 1.6.0 RC 3
Markerz wrote:Is celestia 1.6.0 finally released?
"celestia-win32-1.6.0.exe 26-Jun-2009 10:41 34M "
in http://www.celestiaproject.net/~claurel/celestia/files/ is able to be downloaded.
and also in celestia/tags/ in svn, there is "ver1_6_0" folder.
Don't bother downloading from shatters.net. The 1.6.0 packages for Windows and Mac are on SourceForge. There will be an official release announcement very soon.
--Chris
- Chuft-Captain
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Re: Celestia 1.6.0 RC 3
Any chance of sneaking a couple of mods in before the final release?
1. Celestia.cfg currently allows adjustment of the rate of keypress and mouse sensitivity
(RotateAcceleration and MouseRotationSensitivity)
Would it be possible to add an option to adjust the rate of exponential zoom feature as well? - - By modification of the exponential power,
- and possibly even allowing a constant rate zoom.. which might be useful in limited situations.
2. The acceleration/deceleration function (A and Z keys) currently seems to be referenced to traveling in Universal coordinates only.
This means that if you are traveling above Earths surface in a straight line, your travel path will not be straight relative to the surface of the Earth below you. (A coriolis effect will be observed)
[Also, strange things happen in SYNC mode -- when pressing the A key, the motion appears to shoot off to one side rather than straight ahead. It only seems to work correctly in FOLLOW mode]
What I was thinking is that now that we have all these wonderful reference frame capabilities, would it be possible to add a new capability to reference the motion created by the A key to the bodyframe of the selected object. -- This would allow genuine straight line travel relative to a point on a planetary or other surface.
This might also fix the problem in SYNC mode.
CC
1. Celestia.cfg currently allows adjustment of the rate of keypress and mouse sensitivity
(RotateAcceleration and MouseRotationSensitivity)
Would it be possible to add an option to adjust the rate of exponential zoom feature as well? - - By modification of the exponential power,
- and possibly even allowing a constant rate zoom.. which might be useful in limited situations.
2. The acceleration/deceleration function (A and Z keys) currently seems to be referenced to traveling in Universal coordinates only.
This means that if you are traveling above Earths surface in a straight line, your travel path will not be straight relative to the surface of the Earth below you. (A coriolis effect will be observed)
[Also, strange things happen in SYNC mode -- when pressing the A key, the motion appears to shoot off to one side rather than straight ahead. It only seems to work correctly in FOLLOW mode]
What I was thinking is that now that we have all these wonderful reference frame capabilities, would it be possible to add a new capability to reference the motion created by the A key to the bodyframe of the selected object. -- This would allow genuine straight line travel relative to a point on a planetary or other surface.
This might also fix the problem in SYNC mode.
CC
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
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Topic authorchris
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Re: Celestia 1.6.0 RC 3
Chuft-Captain wrote:Any chance of sneaking a couple of mods in before the final release?
1. Celestia.cfg currently allows adjustment of the rate of keypress and mouse sensitivity
(RotateAcceleration and MouseRotationSensitivity)
Would it be possible to add an option to adjust the rate of exponential zoom feature as well? - - By modification of the exponential power,
- and possibly even allowing a constant rate zoom.. which might be useful in limited situations.
2. The acceleration/deceleration function (A and Z keys) currently seems to be referenced to traveling in Universal coordinates only.
This means that if you are traveling above Earths surface in a straight line, your travel path will not be straight relative to the surface of the Earth below you. (A coriolis effect will be observed)
[Also, strange things happen in SYNC mode -- when pressing the A key, the motion appears to shoot off to one side rather than straight ahead. It only seems to work correctly in FOLLOW mode]
What I was thinking is that now that we have all these wonderful reference frame capabilities, would it be possible to add a new capability to reference the motion created by the A key to the bodyframe of the selected object. -- This would allow genuine straight line travel relative to a point on a planetary or other surface.
This might also fix the problem in SYNC mode.
These are both good ideas, but they won't make it into version 1.6.0. The version has been feature complete for some time, and the official release will be ready today.
--Chris
- Chuft-Captain
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Re: Celestia 1.6.0 RC 3
Oh Damn...!chris wrote:These are both good ideas, but they won't make it into version 1.6.0. The version has been feature complete for some time,
.. and great!chris wrote:and the official release will be ready today.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
Re: Celestia 1.6.0 RC 3
celestia 1.6.0 RC3 => 1.6.0 final
ou?
ou?
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
Re: Celestia 1.6.0 RC 3
symaski62 wrote:celestia 1.6.0 RC3 => 1.6.0 final
ou?
I understand enough of that message to know I'm getting the exact same error. What's the deal here? I've downloaded from 2 or 3 different places, all do this.
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Topic authorchris
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Re: Celestia 1.6.0 RC 3
ares2101 wrote:symaski62 wrote:celestia 1.6.0 RC3 => 1.6.0 final
ou?
I understand enough of that message to know I'm getting the exact same error. What's the deal here? I've downloaded from 2 or 3 different places, all do this.
Oh no... I'm sure that the problem is more Windows runtime DLL issues, but I thought that these were dealt with in 1.6.0RC3.
Did you happen to install 1.6.0RC3? If so, did that version work for you?
--Chris
- Adirondack
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Re: Celestia 1.6.0 RC 3
Chris,
Setup of 1.6.0final from SF creates a celestia.exe with 5.602 KB (!).
Something strange must be happen while you did compile this version.
Adirondack
Setup of 1.6.0final from SF creates a celestia.exe with 5.602 KB (!).
Something strange must be happen while you did compile this version.
Adirondack
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)
The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)
The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)
Re: Celestia 1.6.0 RC 3
chris wrote:ares2101 wrote:symaski62 wrote:celestia 1.6.0 RC3 => 1.6.0 final
ou?
I understand enough of that message to know I'm getting the exact same error. What's the deal here? I've downloaded from 2 or 3 different places, all do this.
Oh no... I'm sure that the problem is more Windows runtime DLL issues, but I thought that these were dealt with in 1.6.0RC3.
Did you happen to install 1.6.0RC3? If so, did that version work for you?
--Chris
confirme celestia 1.6.0 RC3
ou? error celestia 1.6.0 final
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
Re: Celestia 1.6.0 RC 3
CELESTIA 1.6.0 RC3 => ERROR
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
celestia 1.6.0 final => error
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
celestia 1.6.0 final => error
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
Re: Celestia 1.6.0 RC 3
viewtopic.php?f=4&t=12405
Unable to execute file:
C:\Program Files\Celestia Qt4\celestia-qt4.exe
Create process failed: code 14001.
This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.
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Topic authorchris
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Re: Celestia 1.6.0 RC 3
OK... The problem with the 1.6.0 Win32 release is fixed. I accidentally stuck a debug exe in the release. I've replaced the 1.6.0 Win32 release on SourceForge with a new version. My apologies for the troubles. Fortunately, the release mail for the Win32 package hadn't gone out yet.
--Chris
--Chris
Re: Celestia 1.6.0 RC 3
Could I see a link to a download that is confirmed to produce a workable installation? I searched sourceforge for Celestia and I'm still getting installations with the error message.
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Topic authorchris
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Re: Celestia 1.6.0 RC 3
ares2101 wrote:Could I see a link to a download that is confirmed to produce a workable installation? I searched sourceforge for Celestia and I'm still getting installations with the error message.
http://sourceforge.net/projects/celesti ... e/download
I've gotten reports that this new package is working well. Make sure that the date says July 9, and the size is 33.6 MB.
--Chris