Rendering of transparent objects changed

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Chuft-Captain
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Rendering of transparent objects changed

Post #1by Chuft-Captain » 12.06.2009, 08:05

Sometime between builds 4382 and 4679 the rendering of semi-transparent meshes has changed.

This is the effect on Runar's Island One:

Build 4382:
IslandOne-r4382.jpg


Build 4679:
IslandOne-r4679.jpg


RC2:
IslandOneRC2.jpg


Runar encloses many of his models in transparent boxes, so this could effect many of them (and probably some of mine as well).

CC
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

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selden
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Re: Rendering of transparent objects changed

Post #2by selden » 12.06.2009, 11:20

CC,

Unfortunately, Runar's Island One is no longer available.
The effect is visible in his Ran III Addon when using Celestia 1.6.0rc3 to view Hroenn at
cel://Follow/Ran:Hroenn:Hroenn%20Space% ... rc=0&ver=3


However, I don't see the effect with my Hale Telescope Addon. It uses multiple small transparent cubes displaced along the axes of its models. I also don't see it with a new model which I created just for this test, which uses a large transparent box as a boundary.

p.s.
This image is with ambient light turned up slightly. The cubes are visible with ambient light off, but they're harder to see.
Selden

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selden
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Re: Rendering of transparent objects changed

Post #3by selden » 12.06.2009, 13:17

I've narrowed it down slightly more: r4666 draws Hroenn OK. r4671 draws the cubes.
( I suspect a fix, if it's possible, will have to wait until v1.6.1)
Selden

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Chuft-Captain
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Re: Rendering of transparent objects changed

Post #4by Chuft-Captain » 14.07.2009, 11:49

FYI, I've logged this bug on Sourceforge.
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)

CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS

Reiko
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Re: Rendering of transparent objects changed

Post #5by Reiko » 30.08.2009, 16:16

I get those odd cubes in the RAN III add on now. :(


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