Hungry4info wrote:Ah, but even with Bob Hedgewood's tutorial, I am unable to understand how to use your tools.
@Hungry:
You have always impressed me as an alert young man, who's eager to learn...
Many people have succeded already, without being software experts.
cartrite has even written a script for the Windows cmd shell, where you just need to click and get your final result after a little while. This could easily be modified for the Moon, once I know the respective link and filename of the input data file.
Steeeeeve!?
But even without a script I am willing to type out for everyone the required command lines that can simply be copied one-by-one to the Windows cmd shell with the mouse/cursor.
The Moon is considerably simpler, since there are no specular textures to handle.
And not to forget....at the end of it, there is this
good feeling of achievement, bcause
you have learned something
![Wink ;-)](./images/smilies/icon_wink.gif)
. And next time, you will just laugh about why you had problems in your first attempt.
@jogad:
For the Moon one only needs to type ONE F-TexTools command per tile level...
To zip-compress the resulting
multi GB tile archive and to upload it is usually VERY slow and takes many hours (
upload is dead slow!). To download and unpack the same multi GB archive takes also pretty long (
possibly several hours!) and represents an undue network load.
++++++++++++++++++++++++++++++
To copy the few needed commands from the browser screen and run them with a 64k input takes at best 15-20 minutes on an old local computer! If you want directly
highest quality DXT output instead of PNG tiles, it takes a little longer. For
fast and still good quality DXT compression the whole job is even faster than 15-20 minutes.
++++++++++++++++++++++++++++++
Fridger