GameDev

The place to discuss creating, porting and modifying Celestia's source code.
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EvaldsUrtans
Posts: 1
Joined: 26.01.2009
With us: 15 years 9 months

GameDev

Post #1by EvaldsUrtans » 26.01.2009, 12:34

Hi, I just discovered Celestia. I am game programmer & possibly will be organizing new gamdev studio in eastern europe.

1. Is there any game aldeady that uses Celestia itself as world engine?

2. Is there any restrictions to use it in a commercial game? Do someone owns the project itself?

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Re: GameDev

Post #2by ElChristou » 26.01.2009, 12:57

Good questions indeed... :o

You should perhaps do a few search before posting. That would save people precious time...
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selden
Developer
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Re: GameDev

Post #3by selden » 26.01.2009, 13:02

EvaldsUrtans wrote:Hi, I just discovered Celestia. I am game programmer & possibly will be organizing new gamdev studio in eastern europe.

1. Is there any game aldeady that uses Celestia itself as world engine?
No.

2. Is there any restrictions to use it in a commercial game? Do someone owns the project itself?
Celestia is released under the GPL license. This means that any changes you make to Celestia must also be under the GPL, including making the changed source code publicly available. This usually is incompatible with commercial interests.
Selden

Osprey
Posts: 14
Joined: 09.09.2008
With us: 16 years 2 months

Re: GameDev

Post #4by Osprey » 26.01.2009, 17:35

If I know, GPL make possible to make profit but it must be just an _opensource_ engine, he he, are you ready to make opensource game?

phoenix
Posts: 214
Joined: 18.06.2002
With us: 22 years 5 months
Location: Germany - Berlin

Re: GameDev

Post #5by phoenix » 18.02.2009, 10:50

I was planning on using celestias engine as a base for a turn based galactic strategy game for quite some time now.
but due to my limitation on time and manpower that project is on hold for now.

celestia needs some rewrites and additions to be used for gaming such as dynamic loading/unloading of objects & textures, better and customizable UI and of course a game-logic ;)
maybe the new lua-hooks can do some part in this but it still needs some major code changes.
most recent celestia win32-SVN-build - use at your own risk (copy over existing 1.5.1 release)


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