I've got Celestia v1.5.1 installed, finally, I've been out of the loop for a bit, and I find I now have a few problems. I'm not sure if this belongs in the 'Bugs' section, so if it does, Selden, please move it. Thanks.
The first issue is that none of the settings I make are saved - like setting Auto Mag Limit, or un-checking the Limit Frame Rate box in the Options menu. I think I have a possible answer for that though (confirm it for me please) - because I installed Celestia as a root and am now running it as a user? A permissions thing?
Second is the application's cursor. It used to be a fine line reticule, and now it's a big blocky square cross. The cursor also disappears when the mouse stops moving, and then reappears as the mouse moves again... is this normal?
Third is that nividia's OpenGL drivers do not seem to be available. The best render path available is multitexture.
My machine's specifications have changed (my signature needs to be updated)...
Compaq 5900Z, AMD Athlon @ 1ghz, a whopping 512mb memory, nvidia Riva TNT2 Ultra (AGP x1) graphics card. Debian Etch (4.0) with nvidia's own drivers installed, with Gnome 2.14.3 desktop. I may not be entirely up to date as far as Debian/Gnome is concerned.
Vendor: NVIDIA Corporation
Renderer: RIVA TNT2/AGP/3DNOW!
Version: 1.5.3 NVIDIA 71.86.06
Max simultaneous textures: 2
Max texture size: 2048
Supported Extentions:
GL_ARB_imaging
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_texture_env_add
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_window_pos
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirred_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_packed_depth_stencil
GL_NV_texgen_reflection
GL_NV_texture_env_combine4
GL_SGIS_multitexture
GL_SUN_slice_accum
Other than the above, the application runs fine, with a decent framerate even - which I'll imagine would improve were OpenGL working properly. Oh and there is one more thing - the clouds on Earth are over the wrong continents (again). Any help or ideas would be appreciated - thanks!