NIGHTCAST2000 wrote:Hi everyone,
I have been compiling the SVN version of Celestia for a few times now,and I have noticed after launching the executable,celestia 1.6 loads a lot slower than 1.5 did when I used to compile that CVS version.I'm using the latest nvidia 178.24 drivers from their website and the latest version of Directx.
DirectX is irrelevant. Celestia uses OpenGL.
Whenever you install an updated DirectX from Microsoft, you have to reinstall Nvidia's drivers afterward.
Microsoft always replaces OpenGL routines with their own non-functioning versions.
As best I can tell, Celestia v1.6 is slower to load because of the large catalog of galaxies which is included. The splash screen shows the names of the files as they are being loaded. It'd be nice if binary catalogs for DSC objects could be implemented, but that hasn't happened yet.
Also,when celestia gets to earth,there is a bright spot as shown in this image:
Which render path are you using?
Are you using the default textures?
The paleness of the oceans is suspicious.
[edit]What's the ambient light level set to? For accurate rendering, it should be off. [/edit]
I see this on my home system using the OpenGL 2.0 render path:
earth_specular.jpg
System configuration:
1GB, 3.4GHz P4-550, WinXP Pro SP3
256MB GF 7800 GTX, ForceWare v175.16
Celestia r4550 from SVN