Anybody have any idea how this happened and how I might apply this to other models?
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By the way the original .3ds model is from Jestr's Romulus and Remus pack.
I stumbled on it by accident. I can't seem to get them to work with 3ds models but with cmod they work like a charm. An emissive textures is the same as a night texture for a planet but they always glow even in sunlight.fsgregs wrote:Reiko:
I know absolutely nothing about 3ds and CMOD modeling, so my question is from a novice standpoint. If I understand correctly, you added some "emissive textures" to the CMOD file, to get the windows to glow. They look great!There are probably 20 - 30 spacecraft models available for Celestia that have windows. Is this something that could be done to those existing 3ds or CMOD files? What kind of emissive textures did you use? How would one go about doing this?
Thanks in advance
Frank
Go here for an explanation on how to convert 3ds to cmodfsgregs wrote:Reiko:
Thanks for the explanation. Seems like it is not difficult. That leads to two questions:
1. How do you make a light map from an original texture? Is there a tutorial anywhere?
2. Are you aware of any tutorials on how to convert a 3ds mesh into a CMOD file?
Thanks again
Frank