Is there a way to point the camera to precise coordinates of the celestial sphere (like the lat and long of the goto menu) ?
I can use the center function on a star but this is not very satisfactory if I don't want to point at any star.
Precise coordinates of the celestial sphere
Precise coordinates of the celestial sphere
---Paul
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus
No one has an idea ?
---Paul
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus
Well, there's always the "fake planet" approach: create a planet with all of its orientation coordinates set to 0 and with no rotation. I'd expect that if you to to a long,lat relative to its surface and then use the new "lookback" command ( the * key) you'd be looking at the right place on the celestial sphere. I haven't actually tried it, though.
Selden
This seems to do the job:
If you want to be able to do it visually, you'll need to create an appropriate surface texture with the grid lines you like.
I hope this helps.
Code: Select all
"radec-planet" "Sol"
{
Texture "earthgrid.jpg"
Radius 7000
CustomOrbit "vsop87-earth"
RotationPeriod 1e25
RotationOffset 0.0 # offset at default epoch J2000
Obliquity -23.45
Albedo 1.0
}
If you want to be able to do it visually, you'll need to create an appropriate surface texture with the grid lines you like.
I hope this helps.
Selden
selden wrote:Well, there's always the "fake planet" approach: create a planet with all of its orientation coordinates set to 0 and with no rotation. I'd expect that if you to to a long,lat relative to its surface and then use the new "lookback" command ( the * key) you'd be looking at the right place on the celestial sphere. I haven't actually tried it, though.
Why couldn't I think about the "fake planet" approach. Very usefull indeed.
Thanks
---Paul
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus
- t00fri
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Calculus wrote:Why couldn't I think about the "fake planet" approach. Very usefull indeed.selden wrote:Well, there's always the "fake planet" approach: create a planet with all of its orientation coordinates set to 0 and with no rotation. I'd expect that if you to to a long,lat relative to its surface and then use the new "lookback" command ( the * key) you'd be looking at the right place on the celestial sphere. I haven't actually tried it, though.
Thanks
Special emphasis in my contributions to the development of Celestia-1.2.6 will be on "easy maneuvering and quantitative displays". This will include in particular possibilities that the observer clamps to all popular coordinate systems, like
Alt-Azimuth, Equatorial, Object Long-Lat, Ecliptical,...
allowing 2 key easy (forward-backward) moving in parallel to the respective
coordinate axes. I have planned much more in this area, like a "locations" database with access via dialogs both on earth and elsewhere, macros for smooth landing on any location of any extended object + "lookback" (sky observer mode), RA, Dec (Alt-Az, lat-long),.../cursor readouts/,
Improved grids with subdivisions and orientation auto-adapting to FoV and to chosen coordinate system...
My highest priority item has been completed and committed yesterday: taking into account /light-time delays/ in a convenient, highly accurate and efficient manner (c.f. => CVS).
Bye Fridger
WOW Fridger, this is good news.
Of course, I have a last question: When ?
Of course, I have a last question: When ?
---Paul
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus
My Gallery of Celestial Phenomena:
http://www.celestiaproject.net/gallery/view_al ... e=Calculus