Ver 1.5.1
The files earthnight.jpg exist in each hi/med/low-res texture folders
Nightlights in menu is checked on
and
solarsys.scc has this line included under "Earth"
NightTexture "earthnight.*"
Any clues why no earthnight appears (worked ok in prev ver)
Marty
No earthnight lights
Re: No earthnight lights
Which Render Path are you viewing?
It sounds like you might have selected Basic. Multitexture is required in order to see night lights.
Type Ctrl-V several times to Celestia to step through the Render Paths that it finds available on your computer.
It sounds like you might have selected Basic. Multitexture is required in order to see night lights.
Type Ctrl-V several times to Celestia to step through the Render Paths that it finds available on your computer.
Selden
Re: No earthnight lights
Yep that fixed it.
Thanks again!
One other query.
Why does the screen fill with yellow on start up before snapping to normal space view?
Martin
Thanks again!
One other query.
Why does the screen fill with yellow on start up before snapping to normal space view?
Martin
Re: No earthnight lights
I suspect this is because you start off right next to the Sun.
Re: No earthnight lights
That's the surface of the Sun.
The viewpoint always starts at [0 0 0], the solar system barycenter. It's just above the Sun's surface.
The viewpoint always starts at [0 0 0], the solar system barycenter. It's just above the Sun's surface.
Selden
Re: No earthnight lights
Yes I figured it might be the Sun.
Any way to avoid it? It's rather anoying.
Didn't happen in earlier versions.
Martin
Any way to avoid it? It's rather anoying.
Didn't happen in earlier versions.
Martin
Re: No earthnight lights
It didn't happen in earlier versions because the Sun was artificially displaced from the coordinate origin (this being due to the way distance was stored as parallax - to put the Sun in the correct place would require a value of infinity to be inserted, which is somewhat larger than the maximum value you can store in a 32-bit floating point variable).