Mercury-MESSENGER

Tips for creating and manipulating planet textures for Celestia.
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John Van Vliet
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Mercury-MESSENGER

Post #1by John Van Vliet » 20.08.2008, 07:13

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Last edited by John Van Vliet on 19.10.2013, 02:15, edited 1 time in total.

danielj
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Re: Mercury-MESSENGER

Post #2by danielj » 20.08.2008, 19:42

Unfourtanetelly it didn?t work.In Celestia 1.5.1,See below:

I think Celestia don?t support PNG files anymore.

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Re: Mercury-MESSENGER

Post #3by John Van Vliet » 20.08.2008, 20:00

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Re: Mercury-MESSENGER

Post #4by John Van Vliet » 20.08.2008, 21:53

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danielj
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Re: Mercury-MESSENGER

Post #5by danielj » 20.08.2008, 23:24

.JPG is the termination of the picture I take of Celestia.
I changed the solarsys.ssc like this:

"Mercury" "Sol"
{
Texture "16k_map3.*"
Radius 2440

And the result is what you see in the pics I take from Celestia.Although it has 32.2 MB,the texture is ONLY 1k!

danielj
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Re: Mercury-MESSENGER

Post #6by danielj » 20.08.2008, 23:28

One picture near:

It appears some compatibility problem.This is Limit of Knowledge.When I put Normal,Mercury seem all black and featurless.

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Re: Mercury-MESSENGER

Post #7by cartrite » 20.08.2008, 23:39

john Van Vliet wrote:for those interested the map is a mosaic of these *.IMG files from
ftp://pdsimage2.wr.usgs.gov/cdroms/mess ... S_2001/CDR
with a PixelResolution = 925.0 <meters/pixel>
Hey John,
Nice job. Did you use qnet to help assemble these?
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symaski62
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Re: Mercury-MESSENGER

Post #8by symaski62 » 20.08.2008, 23:48

:mrgreen: SPICE NAIF :)

Code: Select all

"Mercury" "Sol"
{
   Texture "mercury.*"
   Radius 2440

    SpiceOrbit
    {
     Kernel "de406.bsp"   #  300Mo   -3000 & 3000 yaers
     Target "199"
     Origin "10" 
     BoundingRadius 1
     Period  0.2408467
    }

       SpiceRotation
    {
        Kernel              "pck00008.TPC"
        Frame               "IAU_MERCURY"
        BaseFrame           "eclipj2000"
        Period              1407.5088
    }
   Albedo            0.06
}

AltSurface "limit of knowledge" "Sol/Mercury"
{
   Texture "mercury.*"
   OverlayTexture "mercury-lok-mask.png"
}
windows 10 directX 12 version
celestia 1.7.0 64 bits
with a general handicap of 80% and it makes much d' efforts for the community and s' expimer, thank you d' to be understanding.

bdm
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Re: Mercury-MESSENGER

Post #9by bdm » 21.08.2008, 00:17

john Van Vliet wrote:edit solarsys.ssc and change the name for the Mercury map to "1k_map3.png"
Editing the core files isn't recommended.

We can also change the Mercury texture with a Modify directive in a small SSC file in the Extras directory with something like this:

Code: Select all

Modify "Sol/Mercury"
{
    Texture "16k_map3.*"
}

(I haven't done a "Modify" file before so I don't know if it will work. The intent is just to modify what we want to change and leave the rest as is.)

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Re: Mercury-MESSENGER

Post #10by danielj » 21.08.2008, 00:26

I think one of the problems is that it ISN?T A PERFECT FLAT PROJECTION CARTOGRAPHIC MAP!It is more or less irregular at the edges and I don?t know if it will work...

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Re: Mercury-MESSENGER

Post #11by John Van Vliet » 21.08.2008, 01:15

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Re: Mercury-MESSENGER

Post #12by cartrite » 21.08.2008, 01:32

I see you were able to use mdis2isis. I was only taking a quick look and I didn't try because it looked like it wanted an IMA or LBL file. So I used pds2isis instead.
I see that you didn't use mdiscal? I'll have to take a closer look at these images.

QNET is part of ISIS3. I just started to use it to see if I can correct seams in CTX images. It's a pretty cool program. It allows you to create tie points to mend a lot of images together before cam2map is run. One of the features of this is a blinking tool. It allows you to shift one image a pixel at a time relative to the other while the two images "blink" back and forth to help with the alignment. It's still in development so the documentation is lacking and it's a little buggy. I was just wondering if you had used this before.
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Re: Mercury-MESSENGER

Post #13by John Van Vliet » 21.08.2008, 02:55

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Last edited by John Van Vliet on 19.10.2013, 02:17, edited 1 time in total.

danielj
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Re: Mercury-MESSENGER

Post #14by danielj » 21.08.2008, 15:22

No,there is NO OTHER Mercury.ssc.
I give up,sorry...

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Re: Mercury-MESSENGER

Post #15by John Van Vliet » 23.08.2008, 23:02

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