chris wrote:There are no big changes to the ssc file for the add-on shown in the video. Instead of loading an ordinary mesh, a Celestia particle system is specified instead. The particle system file is an ASCII text file that defines particle colors, textures, initial positions, and initial velocities.
These look very nice Chris, but I'm just curious about the definitions you describe here.
You are defining the particles, and their properties, but do these definitions include an
ending option? In other words, it looks (from the videos) as if the motion is constant.
Please forgive the dumb question, but from your explanation it doesn't seem to have any ending. Is this in the works, or are the effects something you'd have to turn on and off?
Also, take the Buran Launch video here. Can the effect be modified so that the particles can be told to settle down eventually? Do you understand what I mean? Would you/we have to
define a different particle routine in order to show the smoke and dust settling down
after the launch? This is probably not important since most people would view the actual
model on its trajectory, but what happens to the view after the spacecraft has left the pad?
chris wrote:In fact, there needs to be some discussion about whether particle systems belong in Celestia at all. The videos in this thread are demonstrations of what's possible.
Used carefully, some phenomena can be simulated realistically with particle systems; abused, they can turn the Solar System into a disco
![Smile :)](./images/smilies/icon_smile.gif)
If these systems
can be used to turn Celestia into a disco routine, I'm almost
positive that they
will be. You would not believe some of the material that already gets submitted to the ML for use with our favorite universe-exploring software. Ask Ulrich...
Just my two-cents worth.
![Wink :wink:](./images/smilies/icon_wink.gif)
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