Dawn mission addon

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BobHegwood
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Re: Dawn mission addon

Post #41by BobHegwood » 18.07.2008, 14:30

ElChristou wrote:Bob, it's before all Cap-team' ssc, so no need to credit me.
That is NOT the way I work, my friend. YOU have improved the add-on, therefore YOU deserve some credit. :wink:
At any rate, thanks for the information. It will be posted as soon as possible.
Thanks, Brain-Dead
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BrianJ
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Re: Dawn mission addon

Post #42by BrianJ » 18.07.2008, 18:23

Cham wrote:I think the model is wrongly oriented, relative to its trajectory, and the solar panels should be 90° rotated.
Hi Cham, I think the orientation of the solar panels is probably correct for Dawn's "typical" orientation during cruise. The most efficient way of boosting an orbit is to thrust along the velocity vector, so the engine(whichever is in use at the time - assume it's the centre one) will be pointing in that direction most of the time. Axis of rotation of solar panels will be perpendicular to the spacecraft-sun line to maximise power output. High Gain Antenna I think faces the Sun (to keep the science payload in shadow?) But if you still want a model with rotated solar panels, it's no problem - just let me know.

ElChristou wrote:LOL! (Sometime the English and I...)

But still curious, from what I now, in general Orbiter allow the user to enter the craft's cockpit to use the commands; in the case of Dawn, how do you do? (ok, perhaps my question can be silly but as I'm on Mac could never use this soft...)
Your English is very good my friend. The "cockpits" in Orbiter are really only for visual amusement (although some have functional switches, etc.) - all commands to the vessel can be entered via the keyboard. It's a shame that Orbiter is not available for Mac - it's the only reason I still use Windows.

Brain-Dead Bob: Well done on putting the add-on package together! I think it will provide me with the necessary spur to get Celestia back on my PC. :)

Cheers,
Brian

danielj
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Re: Dawn mission addon

Post #43by danielj » 22.07.2008, 15:47

The link seems broken.I can?t download it...



BrianJ wrote:
ElChristou wrote:BTW Brian, how do you use such model in Orbiter? Orbiter is a manned spacecraft fight simulator, right?
Did you mean "manned spacecraft flight simulator"? :lol: (although I think some people would like to use it as a fight simulator!) Orbiter is just a "spaceflight simulator" - manned or unmanned. Most folks use it for Shuttle missions but my personal interest is trying to figure out interplanetary trajectories and simulating current real-life missions.

Bob - thanks for the info, methinks the file paths for the textures needs to be relative, yes? Like ..\textures\medres (that's what I've set it to now)

See if the .3ds model in this .zip behaves better....
http://myweb.tiscali.co.uk/briansutilitysite/dawn.zip

EDIT: OH! I see you've got it fixed anyway! Well done!!

I hope the scale and axis orientation are OK.

Regards,
Brian

BobHegwood
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Re: Dawn mission addon

Post #44by BobHegwood » 22.07.2008, 16:48

danielj wrote:The link seems broken.I can?t download it...
Just tried it again, and it works just FINE for me. :wink:
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Adirondack M
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Re: Dawn mission addon

Post #45by Adirondack » 22.07.2008, 18:06

Wow! What a real impressive add-on was built while I did lay upon a rainy beach at the baltic sea.
I will add it to the catalog within the next minutes and will make it an "add-on of the month" later on.

@ BrianJ: You aren't a reincarnation of a Rolling Stone? Sorry, I couldn't resist. :P
Great job! Thanks.

Adirondack
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Adirondack M
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Re: Dawn mission addon

Post #46by Adirondack » 22.07.2008, 18:17

Christophe?
Why did you (or CAP-Team) use the 'modify' command for "Dawn" "Sol"?

If I'm not completely wrong, this would also work:

Code: Select all

"Dawn" "Sol"
{
   Class      "spacecraft"
   Mesh      "dawn.3ds"
   Radius      0.012
   Orientation      [ 90 0 0 1 ]

   Beginning   "2007 09 27 12:41:00"
   Ending      "2015 02 01 00:00:00"

   SampledOrbit   "dawn.xyz"

   Albedo      0.05

   UniformRotation
   {
       Period 50000
   }

   BodyFrame
   {
      TwoVector
      {
         Center "Sol/Dawn"
         Primary
         {
            Axis "-z"
            RelativePosition
            {
            Observer "Sol/Dawn"
            Target "Sol"
            }
         }
         Secondary
         {
            Axis "x"
            RelativeVelocity
            {
            Observer "Sol/Dawn"
            Target "Sol"
            }
         }
      }
   }
}
...

Adirondack

EDIT:
Well, this does not work (no encounters)!
Can somebody explain why?
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)

The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)

chris
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Re: Dawn mission addon

Post #47by chris » 22.07.2008, 18:47

Adirondack wrote:Christophe?
Why did you (or CAP-Team) use the 'modify' command for "Dawn" "Sol"?

If I'm not completely wrong, this would also work:

That works, but only in 1.6.0. In 1.5.1 and earlier, it's not possible for an ssc object definition to refer to itself and thus the Modify technique is required. I really need to update this page with an explanation: http://en.wikibooks.org/wiki/Celestia/160Files

EDIT:
Well, this does not work (no encounters)!
Can somebody explain why?

There are two possibilities:
1. Does the add-on modify the trajectories of Ceres and Vesta? The default EllipticalOrbits in Celestia aren't accurate enough.
2. I recall that the Dawn trajectory on HORIZONS doesn't actually include the orbits around Ceres and Vesta yet; this part of the mission may not be planned out in detail yet.

--Chris

BobHegwood
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Re: Dawn mission addon

Post #48by BobHegwood » 22.07.2008, 18:54

chris wrote:There are two possibilities:
1. Does the add-on modify the trajectories of Ceres and Vesta? The default EllipticalOrbits in Celestia aren't accurate enough.
2. I recall that the Dawn trajectory on HORIZONS doesn't actually include the orbits around Ceres and Vesta yet; this part of the mission may not be planned out in detail yet.

--Chris
Yes, the add-on DOES modify the trajectories of Vesta and Ceres. It DOES follow the encounters exactly as described on the Dawn Mission website, but these are not very close encounters.
Just FYI...
EDIT: This add-on can now be found on the Motherlode HERE.
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Adirondack M
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Re: Dawn mission addon

Post #49by Adirondack » 22.07.2008, 19:01

chris wrote:That works, but only in 1.6.0.
Thanks, Chris, for this clarification. I knew there was something. :)

Adirondack
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)

The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)

danielj
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Re: Dawn mission addon

Post #50by danielj » 22.07.2008, 19:35

Sorry.The second time,it worked.But in 2011,Dawn is still millions of km of Vesta...
Last edited by danielj on 22.07.2008, 20:00, edited 1 time in total.

BobHegwood
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Re: Dawn mission addon

Post #51by BobHegwood » 22.07.2008, 19:44

chris wrote:I recall that the Dawn trajectory on HORIZONS doesn't actually include the orbits around Ceres and Vesta yet; this part of the mission may not be planned out in detail yet.
As Chris stated here, this is the problem with the not-so-close flybys as depicted with this add-on. It is still a rather interesting depiction of the approximate fly-bys though. Have a look at the ReadMe.txt file and see what it does do.
Thanks, Bob
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symaski62
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Re: Dawn mission addon

Post #52by symaski62 » 22.07.2008, 20:11

danielj wrote:Sorry.The second time,it worked.But in 2011,Dawn is still millions of km of Vesta...

ftp://naif.jpl.nasa.gov/pub/naif/DAWN/k ... 07.bsp.lbl

ftp://naif.jpl.nasa.gov/pub/naif/DAWN/k ... 071107.bsp

ftp://naif.jpl.nasa.gov/pub/naif/DAWN/kernels/pck/
|
|11/11/2007 => 3,166 dawn_vesta_v01.tpc


Code: Select all

LEAPSECONDS_FILE    = /nav/dawn/import/naif/leapseconds.tls
SPK_FILE            = sb_vesta_071107.bsp

IAU Number:           4   <=  vesta

Summary for: sb_vesta_071107.bsp
 
Bodies         Start of Interval (ET)          End of Interval (ET)
-------        -----------------------------   -----------------------------
2000004 VESTA  2007 JUL 20 00:00:00.000        2018 JAN 23 00:00:00.000


---------------------------------------------------------------

Code: Select all

"vesta" "Sol"
{
   Radius   265

   SpiceOrbit {
     Kernel "sb_vesta_071107.bsp"
     Target "4"
     Origin "10"
    BoundingRadius 1
    }
    SpiceRotation
    {
        Kernel              "dawn_vesta_v01.tpc"
        Frame               "4"
        BaseFrame           "eclipj2000"
        Period             5.342
    }

}


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danielj
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Re: Dawn mission addon

Post #53by danielj » 22.07.2008, 21:59

These kind of files can?t be read.The format is unrecognizable...

BrianJ
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Re: Dawn mission addon

Post #54by BrianJ » 22.07.2008, 22:20

Adirondack wrote:@ BrianJ: You aren't a reincarnation of a Rolling Stone? Sorry, I couldn't resist. :P Great job! Thanks.
Funnily enough, I was offered the part of Bill Wyman in one the Rolling Stones tribute bands a while back....but that was just too confusing :wink: You're very welcome to the "Dawn" model - nice to see it up on the Motherlode :-)

Hats off to the folks who did the major part of the work with the trajectory, add-on format, etc.

Cheers all,
Brian

BobHegwood
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Re: Dawn mission addon

Post #55by BobHegwood » 22.07.2008, 23:05

BrianJ wrote:Hats off to the folks who did the major part of the work with the trajectory, add-on format, etc.
Thanks to you, Brian, for the add-on. Don't mind all of the griping here. Some people ain't NEVER happy... :roll:
I still think it is a beautiful model, and the depiction of its journey through the Solar System is very interesting to watch,
especially when you compare this journey to the actual data as shown on the NASA web site. :wink:

Thanks again, Brain-Dead
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CAP-Team
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Re: Dawn mission addon

Post #56by CAP-Team » 23.07.2008, 21:48

I saw my topic was revived :lol:

Couldn't resist updating my addon (see link in start post).

It's now entirely based on spice kernels (which are all included), I've included BrianJ's Dawn model and converted it into CMOD, and spice kernels for Vesta and Ceres are included too (1900-2100), and they now completely replace the old Vesta/Ceres definitions (you may have to add the replace command at the beginning).

I've tested this addon with Cartrite's latest Celestia version, and Dawn nicely flies by Mars, Vesta and Ceres. The spice kernels are quite small for Dawn so I guess there isn't much detail in them to actually orbit Vesta and Ceres, hence you see it as a (close) flyby.

(if this does not work on your system, it might be handy to know that I use spice kernels for all solar system bodies).
Windows 7 Ultimate x64, Intel Core i7 2600K 3.4 Ghz, 4 GB RAM, 120 GB SSD + 1 TB hdd, nVidia GTX460 1 GB, Celestia 1.6.0.xxxx
Download my latest SVN Build

BobHegwood
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Re: Dawn mission addon

Post #57by BobHegwood » 24.07.2008, 07:20

CAP-Team wrote:(if this does not work on your system, it might be handy to know that I use spice kernels for all solar system bodies).
I just know that I'm going to be sorry I asked this, but the add-on does not work on my system (see specs below) and I just thought I'd ask what we need in order to use spice kernels.
In fact, what ARE spice kernels? Can this be explained in terms that the Brain-Dead can understand? When I install your complete revision, I don't even see Dawn listed as being contained in the Solar System.
Thanks, Brain-Dead
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ElChristou
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Re: Dawn mission addon

Post #58by ElChristou » 24.07.2008, 07:26

Bob, you need a special version of Celestia to use those files. For your question, try the search engine, you will find easily.
Image

BobHegwood
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Re: Dawn mission addon

Post #59by BobHegwood » 24.07.2008, 07:36

ElChristou wrote:Bob, you need a special version of Celestia to use those files. For your question, try the search engine, you will find easily.
Yeah, I ended up downloading a toolkit for my PC, and a ReadMe to see what all the fuss is about. Got Various components for the C language HERE.
So where do I get the special version of Celestia?

EDIT: Never mind... This is much more work than I wish to do in order to use spice kernels. I found the versions and descriptions, and it just ain't my cup of tea. :wink:
I much prefer BrianJ's version of the add-on thank you very much. Is simple, easy to understand, and works flawlessly as long as you don't need to see the detail associated with the encounters.
Thanks anyway, Brain-Dead
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Adirondack M
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Re: Dawn mission addon

Post #60by Adirondack » 24.07.2008, 10:33

SPICE kernels (.bsp files) should work with the basic installation of Celestia 1.5.1 (WIN32).
So I would assume that Bob don't need a special version of Celestia.

Adirondack
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)

The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)


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